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MPI-INF D4 Publications, generated: 17:32, 22 September 2019

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Your search returned the following 5 documents:

  1. Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, and Philipp Slusallek
    Exploring the Use of Ray Tracing for Future Games
    In: ACM SIGGRAPH Video Game Symposium sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, USA, 2006, 41-50
  2. Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, and Philipp Slusallek
    Interactive ray tracing of skinned animations
    The Visual Computer 22 (9-11): 785-792, 2006

  3. Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
    Ray Tracing Animated Scenes using Motion Decomposition
    Computer Graphics Forum 25 (3): 517-525, 2006

  4. Gerd Marmitt, Andreas Kleer, Heiko Friedrich, Ingo Wald, and Philipp Slusallek
    Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
    In: Vision, modeling, and visualization 2004 (VMV-04), Stanford, USA, 2004, 429-435
    [PDF: Download: IsoIsec_VMV2004.pdf]
  5. Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, and Hans-Peter Seidel
    Faster Isosurface Ray Tracing using Implicit KD-Trees
    IEEE Transactions on Visualization and Computer Graphics 11 (5): 562-572, 2005