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MPI-INF D4 Publications, generated: 4:54, 23 October 2019

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Your search returned the following 6 documents:

  1. Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  2. Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, and Philipp Slusallek
    Exploring the Use of Ray Tracing for Future Games
    In: ACM SIGGRAPH Video Game Symposium sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, USA, 2006, 41-50
  3. Ingo Wald, Andreas Dietrich, and Philipp Slusallek
    An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norrkoeping, Sweden, 2004, 81-92
    [PDF: Download: boeing.pdf]
  4. Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
    In: ACM SIGGRAPH 2004: Sketches and Applications, Los Angeles, USA, 2004, 1-1
  5. Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells
    Cover Image and Short Article on Informatik Spektrum 22(4)
  6. Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek
    VRML Scene Graphs on an Interactive Ray Tracing Engine
    In: IEEE Virtual Reality 2004 : VR 2004, Chicago, Illinois, 2004, 109-116