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MPI-INF D4 Publications, generated: 19:03, 15 September 2019

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Your search returned the following 15 documents:

  1. Martin Eisemann, Bert de Decker, Marcus A. Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed, Christian Theobalt, and A. Sellent
    Floating Textures
    Computer Graphics Forum (Proc. EUROGRAPHICS) 27 (2): 409-418, 2008
  2. Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz
    Real-Time, All-Frequency Shadows in Dynamic Scenes
    In: Proceedings of ACM SIGGRAPH 2008, Los Angeles, USA, 2008, 1-8
  3. Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz
    Convolution Shadow Maps
    In: Rendering Techniques 2007: Eurographics Symposium on Rendering, Grenoble, France, 2007, 51-60
  4. Philippe Bekaert, Philipp Slusallek, Ronald Cools, Vlastimil Havran, and Hans-Peter Seidel
    A custom designed density estimation method for light transport
    Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-004
  5. Philip Dutré, Philippe Bekaert, and Kavita Bala
    Advanced Global Illumination
    , A K Peters, Natick, 2003, 340 p.
  6. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, and Frank Van Reeth
    Efficient Rendering of Local Subsurface Scattering
    In: 11th Pacific Conference on Computer Graphics and Applications (PG-03), Canmore, Canada, 2003, 51-58
  7. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, and Frank Van Reeth
    Interactive Rendering of Translucent Deformable Objects
    In: Rendering Techniques 2003 : 14th Eurographics Workshop on Rendering, Leuven, Belgium, June 25-27, 2003, 2003, 130-140
  8. Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus Magnor, Jochen Lang, and Hans-Peter Seidel
    Interactive Rendering of Translucent Objects
    Computer Graphics Forum 22 (2): 195-205, 2003
  9. Philippe Bekaert, Mateu Sbert, and John Halton
    Accelerating Path Tracing by re-using Paths
    In: Rendering Techniques 2002, Pisa, Italy, 2002, 124-135
  10. Miquel Feixas, Jaume Rigau, Philippe Bekaert, and Mateu Sbert
    Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity
    In: Eurographics 2002 Short Presentations, Saarbrücken, Germany, 2002, 325-333
  11. Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus Magnor, Jochen Lang, and Hans-Peter Seidel
    Interactive Rendering of Translucent Objects
    In: Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2002), Beijing, China, 2002, 214-224
    [PDF: Download: lensch_PG02.pdf]
  12. Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert Tobler, and Werner Purgathofer
    Optimal ray shooting in Monte Carlo radiosity
    Computers and Graphics 26 (2): 351-354, 2002
  13. Philippe Bekaert
    A theoretical comparison of Monte Carlo radiosity algorithms
    Dagstuhl Seminar nr. 01242 on Stochastic Methods in Rendering, Schloss Dagstuhl, Wadern, Germany
  14. Philippe Bekaert and Hans-Peter Seidel
    A Theoretical Comparison of Monte Carlo Radiosity Algorithms
    In: Vision, Modeling and Visualization 2001 (VMV-2001), Stuttgart, Germany, November, 21-23, 2001, 257-264. Note: Accepted for publication
  15. Jaume Rigau, Miquel Feixas, Philippe Bekaert, and Mateu Sbert
    View-Dependent Information Theory Measures for Pixel Sampling and Scene Discretization in Flatland
    In: Proceedings of the Spring Conference on Computer Graphics, Budmerice, Slovak Republic, Mey, 2001, 2001, 231-238