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MPI-INF D4 Publications

MPI-INF D4 Publications

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Show entries starting with: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Author/EditorYearTitleType
Show details for JavaJava
Show details for k-subsetsk-subsets
Show details for kd-treekd-tree
Show details for kd-tree constructionkd-tree construction
Show details for KeyframeKeyframe
Show details for kinematic chainskinematic chains
Show details for Kinematic SkeletonKinematic Skeleton
Show details for Lagrange InterpolationLagrange Interpolation
Show details for landmarkslandmarks
Show details for Laplace-Beltrami operatorLaplace-Beltrami operator
Show details for Laplacian deformationsLaplacian deformations
Show details for layout inferencelayout inference
Show details for LBG algorithmLBG algorithm
Show details for LCD panelLCD panel
Show details for least square approximationleast square approximation
Show details for least squares approximationleast squares approximation
Show details for Level of DetailLevel of Detail
Show details for libmpeg2libmpeg2
Show details for Light FieldsLight Fields
Show details for Light propagationLight propagation
Show details for light tracinglight tracing
Show details for light transportlight transport
Show details for Lighting designLighting design
Show details for Lighting simulationLighting simulation
Show details for lightness perceptionlightness perception
Show details for line art drawingsline art drawings
Show details for line drawingsline drawings
Show details for line feature extractionline feature extraction
Show details for line spaceline space
Show details for Linear light sourceLinear light source
Show details for linear programminglinear programming
Show details for lip synclip sync
Show details for local adaptationlocal adaptation
Show details for Local Lagrange InterpolationLocal Lagrange Interpolation
Show details for local pose optimizationlocal pose optimization
Show details for LODLOD
Show details for Log-Euclidean FrameworkLog-Euclidean Framework
Show details for loop tilingloop tiling
Show details for lossy image compressionlossy image compression
Show details for LumigraphsLumigraphs
Show details for luminanceluminance
Show details for luminance quantizationluminance quantization
Show details for machine learningmachine learning
Show details for machine learning and graphicsmachine learning and graphics
Show details for Machne VisionMachne Vision
Show details for Macro elementsMacro elements
Show details for Mahalanobis distances.Mahalanobis distances.
Show details for MANOVAMANOVA
Show details for marching cubesmarching cubes
Show details for marker-based motion capture datamarker-based motion capture data
Show details for Marker-LessMarker-Less
Show details for Markov modelMarkov model
Show details for mass-spring systemmass-spring system
Show details for Mathematical foundations of CAGDMathematical foundations of CAGD
Show details for mattingmatting
Show details for Mean curvatureMean curvature
Show details for Mean ShiftMean Shift
Show details for Mean value coordinatesMean value coordinates
Show details for MeasurementMeasurement
Show details for medial ballmedial ball
Show details for memory boundmemory bound
Show details for memory wallmemory wall
Show details for mesh decimationmesh decimation
Show details for mesh deformationmesh deformation
Show details for mesh fairingmesh fairing
Show details for Mesh optimizationMesh optimization
Show details for mesh parameterizationmesh parameterization
Show details for Mesh ProcessingMesh Processing
Show details for Mesh ReductionMesh Reduction
Show details for Mesh SegmentationMesh Segmentation
Show details for Middle two levels problemMiddle two levels problem
Show details for Mobile ProjectionMobile Projection
Show details for Mobius-invariant energiesMobius-invariant energies
Show details for modal analysismodal analysis
Show details for modal derivativesmodal derivatives
Show details for model-basedmodel-based
Show details for Model EstimationModel Estimation
Show details for model reductionmodel reduction
Show details for ModelingModeling
Show details for Monte Carlo methodsMonte Carlo methods
Show details for Monte Carlo SamplingMonte Carlo Sampling
Show details for Monte Carlo TechniquesMonte Carlo Techniques
Show details for morphingmorphing
Show details for morphological operatorsmorphological operators
Show details for MotionMotion
Show details for motion-compensated filteringmotion-compensated filtering
Show details for Motion AnalysisMotion Analysis
Show details for Motion CaptureMotion Capture
Show details for Motion CapturingMotion Capturing
Show details for motion detectionmotion detection
Show details for Motion SynthesisMotion Synthesis
Show details for movie industrymovie industry
Show details for MPEGMPEG
Show details for MPEG-4MPEG-4
Show details for MPEG2MPEG2
Show details for mpeg2encmpeg2enc
Show details for MTFMTF
Show details for Multi-view videoMulti-view video
Show details for MultidimensionalMultidimensional
Show details for multifieldmultifield
Show details for multiple scatteringmultiple scattering
Show details for MultiresolutionMultiresolution
Show details for Multiresolution ModelingMultiresolution Modeling
Show details for multiresolution texture synthesismultiresolution texture synthesis
Show details for Multiview Parallax DisplaysMultiview Parallax Displays
Show details for muscle editormuscle editor
Show details for muscle modelingmuscle modeling
Show details for muscle modelsmuscle models
Show details for muscle / skin modelmuscle / skin model
Show details for music alignmentmusic alignment
Show details for music browsingmusic browsing
Show details for music information retrievalmusic information retrieval
Show details for music navigationmusic navigation
Show details for music synchronizationmusic synchronization
Show details for music synthesismusic synthesis
Show details for Musical expressionMusical expression
Show details for MVVMVV
Show details for MVV texturesMVV textures
Show details for N-Mode SVDN-Mode SVD
Show details for natural phenomenanatural phenomena
Show details for nearest neighbour searchingnearest neighbour searching
Show details for No-Reference Quality MetricNo-Reference Quality Metric
Show details for noise removalnoise removal
Show details for non-verbal facial expressionsnon-verbal facial expressions
Show details for non photo-realistic renderingnon photo-realistic rendering
Show details for normal vectornormal vector
Show details for NURBSNURBS
Show details for object-space computationobject-space computation
Show details for object hierarchiesobject hierarchies
Show details for Object HierarchyObject Hierarchy
Show details for Object ModelingObject Modeling
Show details for object representationobject representation
Show details for object trackingobject tracking
Show details for OctreeOctree
Show details for odeode
Show details for Opacity IsosurfacesOpacity Isosurfaces
Show details for opacity mapsopacity maps
Show details for OpenGLOpenGL
Show details for optical motion captureoptical motion capture
Show details for Optimal Approximation OrderOptimal Approximation Order
Show details for optimisationoptimisation
Show details for OptimizationOptimization
Show details for OTFOTF
Show details for out-of-coreout-of-core
Show details for packingpacking
Show details for panoramapanorama
Show details for paralinguistic informationparalinguistic information
Show details for parallel computationparallel computation
Show details for Parallel ProgrammingParallel Programming
Show details for parallel vectorsparallel vectors
Show details for parallelizationparallelization
Show details for ParameterizationParameterization
Show details for part-basedpart-based
Show details for participating mediaparticipating media
Show details for Particle tracingParticle tracing
Show details for partitioningpartitioning
Show details for passepartoutpassepartout
Show details for passive reflectance field displaypassive reflectance field display
Show details for perceptionperception
Show details for perceptually uniform color spaceperceptually uniform color space
Show details for Performance analysisPerformance analysis
Show details for Performance EvaluationPerformance Evaluation
Show details for Periodic SplinePeriodic Spline
Show details for personalized human body modelpersonalized human body model
Show details for Perturbation TheoryPerturbation Theory
Show details for photo-realistic renderingphoto-realistic rendering
Show details for Photon Density EstimationPhoton Density Estimation
Show details for photon mapphoton map
Show details for photon mappingphoton mapping
Show details for photon tracingphoton tracing
Show details for physically-based renderingphysically-based rendering
Show details for physically based animationphysically based animation
Show details for physics-based animationphysics-based animation
Show details for physics-based facial animationphysics-based facial animation
Show details for physics-based simulationphysics-based simulation
Show details for physics-based sky modelphysics-based sky model
Show details for Picture/Image GenerationPicture/Image Generation
Show details for Picture/image generation—digitizing and scanningPicture/image generation—digitizing and scanning
Show details for piecewise polynomial approximationpiecewise polynomial approximation
Show details for planetary nebulaeplanetary nebulae
Show details for plansacplansac
Show details for point cloudpoint cloud
Show details for point cloud fittingpoint cloud fitting
Show details for polygonal meshespolygonal meshes
Show details for Polygonized implicit surfacesPolygonized implicit surfaces
Show details for polylinepolyline
Show details for pose constraintspose constraints
Show details for pose estimationpose estimation
Show details for Pose InvariancePose Invariance
Show details for pose trackingpose tracking
Show details for positional / rotational constraintspositional / rotational constraints
Show details for Powell-Sabin TriangulationPowell-Sabin Triangulation
Show details for prefilteringprefiltering
Show details for processingprocessing
Show details for Program visualizationProgram visualization
Show details for programmable graphics hardwareprogrammable graphics hardware
Show details for ProgrammingProgramming
Show details for Programming LanguagesProgramming Languages
Show details for Progressive refinementProgressive refinement
Show details for prosodic speech analysisprosodic speech analysis
Show details for PSFPSF
Show details for PsychophysicsPsychophysics
Show details for Q-BallQ-Ball
Show details for quad-remeshingquad-remeshing
Show details for quantizationquantization
Show details for quasi-harmonic fieldsquasi-harmonic fields
Show details for Radiance CachingRadiance Caching
Show details for radiosityradiosity
Show details for range compressionrange compression
Show details for range imagerange image
Show details for Range ImagesRange Images
Show details for range scansrange scans
Show details for range searchingrange searching
Show details for ransacransac
Show details for Ray-tracingRay-tracing
Show details for Ray CastingRay Casting
Show details for ray marchingray marching
Show details for Ray ShootingRay Shooting
Show details for Ray tracingRay tracing
Show details for Ray Tracing AccelerationRay Tracing Acceleration
Show details for real-timereal-time
Show details for real-time depth-based full body tracker evaluationreal-time depth-based full body tracker evaluation
Show details for real-time depth-based full body tracker personalizationreal-time depth-based full body tracker personalization
Show details for Real-time renderingReal-time rendering
Show details for real-time simulationreal-time simulation
Show details for real time renderingreal time rendering
Show details for RealismRealism
Show details for Realistic Image SynthesisRealistic Image Synthesis
Show details for realtime ray tracingrealtime ray tracing
Show details for realtime renderingrealtime rendering
Show details for RearticulationRearticulation
Show details for ReconstructionReconstruction
Show details for Refinement OraclesRefinement Oracles
Show details for ReflectanceReflectance
Show details for Reflectance Reflectance
Show details for reflectance fieldsreflectance fields
Show details for reflectance functionsreflectance functions
Show details for reflection nebulaereflection nebulae
Show details for refractionrefraction
Show details for RefractionsRefractions
Show details for Region GrowingRegion Growing
Show details for registrationregistration
Show details for reliefrelief
Show details for relief generationrelief generation
Show details for relief texturesrelief textures
Show details for RelightingRelighting
Show details for remeshingremeshing
Show details for remote shape inspectionremote shape inspection
Show details for renderingrendering
Show details for rendering artifactsrendering artifacts
Show details for rendering hardwarerendering hardware
Show details for responsive workbenchresponsive workbench
Show details for RetargetingRetargeting
Show details for RetrievalRetrieval
Show details for ridgesridges
Show details for Russian rouletteRussian roulette
Show details for samplingsampling
Show details for scattered datascattered data
Show details for scattered data approximationscattered data approximation
Show details for Scene AnalysisScene Analysis
Show details for Scene CaptureScene Capture
Show details for script languagescript language
Show details for sculpturesculpture
Show details for segmentationsegmentation
Show details for Segmentation—Region growingSegmentation—Region growing
Show details for self-intersectionsself-intersections
Show details for separatricesseparatrices
Show details for ShadersShaders
Show details for ShadingShading
Show details for Shadow AlgorithmsShadow Algorithms
Show details for shadow mapsshadow maps
Show details for shadowingshadowing
Show details for Shadowing and TextureShadowing and Texture
Show details for shadowsshadows
Show details for ShapeShape
Show details for shape deformationshape deformation
Show details for Shape EstimationShape Estimation
Show details for shape from textureshape from texture
Show details for shape matchingshape matching
Show details for Shape ModelingShape Modeling
Show details for shape processingshape processing
Show details for shape reconstructionshape reconstruction
Show details for Shape representationShape representation
Show details for shape thicknessshape thickness
Show details for Silhouette-BasedSilhouette-Based
Show details for simplificationsimplification
Show details for simplification/level of detailsimplification/level of detail
Show details for simulationsimulation
Show details for single view reconstructionsingle view reconstruction
Show details for skeleton-driven deformationsskeleton-driven deformations
Show details for skeleton reconstructionskeleton reconstruction
Show details for sketchingsketching
Show details for Soft shadowsSoft shadows
Show details for Software/Optical MultiplexingSoftware/Optical Multiplexing
Show details for Spatial Data StructuresSpatial Data Structures
Show details for Spatial SortingSpatial Sorting
Show details for speech synchronizationspeech synchronization
Show details for speech synthesisspeech synthesis
Show details for spheresspheres
Show details for spherical deconvolutionspherical deconvolution
Show details for splinessplines
Show details for sports sciencessports sciences
Show details for stackless traversalstackless traversal
Show details for static splittingstatic splitting
Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic SciencesStatistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences
Show details for Statistical LearningStatistical Learning
Show details for statistical modelstatistical model
Show details for stencilstencil
Show details for stencil computationsstencil computations
Show details for Stereo VisionStereo Vision
Show details for Stereoscopic 3DStereoscopic 3D
Show details for stratification hierarchystratification hierarchy
Show details for streak linesstreak lines
Show details for streak surfacesstreak surfaces
Show details for streaming memory accessstreaming memory access
Show details for stretch minimizationstretch minimization
Show details for Structure-from-motionStructure-from-motion
Show details for Style TransferStyle Transfer
Show details for StylizationStylization
Show details for subdivision surfacesubdivision surface
Show details for subdivision surfacessubdivision surfaces
Show details for subset selectionsubset selection
Show details for sunken reliefsunken relief
Show details for surface abstractionsurface abstraction
Show details for Surface CurvatureSurface Curvature
Show details for surface deformationsurface deformation
Show details for surface detailssurface details
Show details for surface Laplaciansurface Laplacian
Show details for surface reconstructionsurface reconstruction
Show details for Symmetry AnalysisSymmetry Analysis
Show details for symmetry detectionsymmetry detection
Show details for tangent vectortangent vector
Show details for temporal blockingtemporal blocking
Show details for temporal coherencetemporal coherence
Show details for Temporal filteringTemporal filtering
Show details for Temporal upsamplingTemporal upsampling
Show details for tensor decompositiontensor decomposition
Show details for Tensor RepresentationTensor Representation
Show details for tensor splinetensor spline
Show details for Terrain ModellingTerrain Modelling
Show details for terrain visualizationterrain visualization
Show details for Test DataTest Data
Show details for Text entryText entry
Show details for texturetexture
Show details for texture gradientstexture gradients
Show details for Texture MappingTexture Mapping
Show details for Texture ShadersTexture Shaders
Show details for texture stitchingtexture stitching
Show details for texture synthesistexture synthesis
Show details for texturing techniquestexturing techniques
Show details for the piano keyboardthe piano keyboard
Show details for Three- Dimensional Graphics and RealismThree- Dimensional Graphics and Realism
Show details for Three-dimensional displaysThree-dimensional displays
Show details for Three-Dimensional Graphics and RealismThree-Dimensional Graphics and Realism
Show details for Three-Dimensional Graphics and Realism - RenderingThree-Dimensional Graphics and Realism - Rendering
Show details for Tide PredictionTide Prediction
Show details for time-dependent animation parameterstime-dependent animation parameters
Show details for time-dependent vector fieldstime-dependent vector fields
Show details for Time ComplexityTime Complexity
Show details for time skewingtime skewing
Show details for TomographyTomography
Show details for tone mappingtone mapping
Show details for topologytopology
Show details for topology reconstructiontopology reconstruction
Show details for torsiontorsion
Show details for tovisible differences predictorne mappingtovisible differences predictorne mapping
Show details for TrackingTracking
Show details for transducertransducer
Show details for transfer functiontransfer function
Show details for transfer of expertisetransfer of expertise
Show details for Triangel MeshesTriangel Meshes
Show details for triangle meshestriangle meshes
Show details for triangles meshestriangles meshes
Show details for triangulationtriangulation
Show details for triangulationstriangulations
Show details for tvitvi
Show details for twilight phenomenatwilight phenomena
Show details for twiststwists
Show details for UML - Unified Modeling LanguageUML - Unified Modeling Language
Show details for unidirectional texture analysisunidirectional texture analysis
Show details for Uniform subdivisionUniform subdivision
Show details for unsteady flow visualizationunsteady flow visualization
Show details for UpsamplingUpsampling
Show details for user interfaceuser interface
Show details for User Interface for ModelingUser Interface for Modeling
Show details for ValidationValidation
Show details for variational modelingvariational modeling
Show details for VDPVDP
Show details for vector fieldvector field
Show details for vector field compressionvector field compression
Show details for Vector Field TopologyVector Field Topology
Show details for Vector FieldsVector Fields
Show details for vector quantizationvector quantization
Show details for VectorsVectors
Show details for videovideo
Show details for Video CodingVideo Coding
Show details for video compressionvideo compression
Show details for video decodervideo decoder
Show details for video inpaintingvideo inpainting
Show details for video processingvideo processing
Show details for video quality metricsvideo quality metrics
Show details for Video streamingVideo streaming
Show details for video texturesvideo textures
Show details for Virtual EnvironmentsVirtual Environments
Show details for Virtual RealityVirtual Reality
Show details for VisemesVisemes
Show details for VisibilityVisibility
Show details for visibility cullingvisibility culling
Show details for Visual difference metricVisual difference metric
Show details for Visual HullVisual Hull
Show details for visual maskingvisual masking
Show details for visual perceptionvisual perception
Show details for Visual quality metricVisual quality metric
Show details for Visual SearchVisual Search
Show details for VisualizationVisualization
Show details for volume causticsvolume caustics
Show details for volume datavolume data
Show details for volume matchingvolume matching
Show details for Volume PreservationVolume Preservation
Show details for volume processingvolume processing
Show details for Volume RenderingVolume Rendering
Show details for Volumetric TexturesVolumetric Textures
Show details for VoxelVoxel
Show details for Voxel VolumesVoxel Volumes
Show details for VR theatreVR theatre
Show details for walkthrough animationwalkthrough animation
Show details for Watershed SegmentationWatershed Segmentation
Show details for WaveletWavelet
Show details for wavelet transformwavelet transform
Show details for Weak ChebyshevWeak Chebyshev
Show details for Z/AlphaZ/Alpha
Show details for {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color{Computer Graphics}{Three-Dimensional Graphics and Realism} [Color
Show details for (Not Categorized)(Not Categorized)

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