 | Author/Editor | Year | | Title | Type | |
 | Lagrange Interpolation |
|  |
|  |
 | Laplace-Beltrami operator |
|  |
|  |
 | layout inference |
|  |
|  |
 | LCD panel |
|  |
  | least square approximation |
|  |
 | least squares approximation |
|  |
|  |
 | libmpeg2 |
|  |
|  |
 | Light propagation |
|  |
|  |
 | light transport |
|  |
|  |
 | Lighting simulation |
|  |
|  |
 | line art drawings |
|  |
|  |
 | line feature extraction |
|  |
|  |
 | Linear light source |
|  |
|  |
 | linear regularization |
|  |
|  |
 | local adaptation |
|  |
  | Local Lagrange Interpolation |
|  |
 | local pose optimization |
|  |
|  |
 | Log-Euclidean Framework |
|  |
|  |
 | lossy image compression |
|  |
|  |
 | luminance |
|  |
|  |
 | machine learning |
|  |
  | machine learning and graphics |
|  |
 | Machne Vision |
|  |
|  |
 | Mahalanobis distances. |
|  |
|  |
 | marching cubes |
|  |
  | marker-based motion capture data |
|  |
 | Marker-Less |
|  |
|  |
 | mass-spring system |
|  |
  | Mathematical foundations of CAGD |
|  |
 | matting |
|  |
|  |
 | Mean Shift |
|  |
|  |
 | Measurement |
|  |
|  |
 | memory bound |
|  |
|  |
 | mesh decimation |
|  |
|  |
 | mesh fairing |
|  |
|  |
 | mesh parameterization |
|  |
|  |
 | Mesh Reduction |
|  |
|  |
 | Middle two levels problem |
|  |
|  |
 | Mobius-invariant energies |
|  |
|  |
 | modal derivatives |
|  |
|  |
 | Model Estimation |
|  |
|  |
 | Modeling |
|  |
|  |
 | Monte Carlo Sampling |
|  |
|  |
 | morphing |
|  |
|  |
 | Motion |
|  |
  | motion-compensated filtering |
|  |
 | Motion Analysis |
|  |
|  |
 | Motion Capturing |
|  |
|  |
 | Motion in depth |
|  |
|  |
 | movie industry |
|  |
|  |
 | MPEG-4 |
|  |
|  |
 | mpeg2enc |
|  |
|  |
 | Multi-view video |
|  |
|  |
 | multifield |
|  |
|  |
 | Multiresolution |
|  |
|  |
 | multiresolution texture synthesis |
|  |
  | Multiview Parallax Displays |
|  |
 | muscle editor |
|  |
|  |
 | muscle models |
|  |
|  |
 | music alignment |
|  |
|  |
 | music information retrieval |
|  |
|  |
 | music synchronization |
|  |
|  |
 | Musical expression |
|  |
|  |
 | MVV textures |
|  |
|  |
 | natural phenomena |
|  |
  | nearest neighbour searching |
|  |
 | No-Reference Quality Metric |
|  |
|  |
 | non-verbal facial expressions |
|  |
  | non photo-realistic rendering |
|  |
 | normal vector |
|  |
|  |
 | object-space computation |
|  |
|  |
 | Object Hierarchy |
|  |
|  |
 | object representation |
|  |
|  |
 | Octree |
|  |
|  |
 | Opacity Isosurfaces |
|  |
|  |
 | OpenGL |
|  |
|  |
 | optical motion capture |
|  |
  | Optimal Approximation Order |
|  |
 | optimisation |
|  |
|  |
 | OTF |
|  |
|  |
 | packing |
|  |
|  |
 | paralinguistic information |
|  |
|  |
 | Parallel Programming |
|  |
|  |
 | parallelization |
|  |
|  |
 | part-based |
|  |
|  |
 | Particle tracing |
|  |
|  |
 | passepartout |
|  |
  | passive reflectance field display |
|  |
 | perception |
|  |
  | perceptually uniform color space |
|  |
 | Performance analysis |
|  |
|  |
 | Periodic Spline |
|  |
  | personalized human body model |
|  |
 | Perturbation Theory |
|  |
  | photo-realistic rendering |
|  |
 | Photon Density Estimation |
|  |
|  |
 | photon mapping |
|  |
|  |
 | physically-based rendering |
|  |
  | physically based animation |
|  |
 | physics-based animation |
|  |
  | physics-based facial animation |
|  |
 | physics-based simulation |
|  |
|  |
 | Picture/Image Generation |
|  |
  | Picture/image generation—digitizing and scanning |
|  |
 | piecewise polynomial approximation |
|  |
|  |
 | plansac |
|  |
|  |
 | point cloud fitting |
|  |
|  |
 | Polygonized implicit surfaces |
|  |
|  |
 | pose constraints |
|  |
|  |
 | Pose Invariance |
|  |
|  |
 | positional / rotational constraints |
|  |
  | Powell-Sabin Triangulation |
|  |
 | prefiltering |
|  |
|  |
 | Program visualization |
|  |
  | programmable graphics hardware |
|  |
 | Programming |
|  |
|  |
 | Progressive refinement |
|  |
|  |
 | Protocols |
|  |
|  |
 | Psychophysics |
|  |
|  |
 | Q-Ball |
|  |
|  |
 | quantization |
|  |
|  |
 | Radiance Caching |
|  |
|  |
 | range compression |
|  |
|  |
 | Range Images |
|  |
|  |
 | range searching |
|  |
|  |
 | Ray-tracing |
|  |
|  |
 | ray marching |
|  |
|  |
 | Ray tracing |
|  |
|  |
 | real-time |
|  |
  | real-time depth-based full body tracker evaluation |
|  |
 | real-time depth-based full body tracker personalization |
|  |
|  |
 | real-time simulation |
|  |
|  |
 | Realism |
|  |
  | Realistic Image Synthesis |
|  |
 | realtime ray tracing |
|  |
|  |
 | Rearticulation |
|  |
|  |
 | Refinement Oracles |
|  |
|  |
 | Reflectance |
|  |
|  |
 | reflectance fields |
|  |
|  |
 | Reflection |
|  |
|  |
 | refraction |
|  |
|  |
 | Region Growing |
|  |
|  |
 | relief |
|  |
|  |
 | relief textures |
|  |
|  |
 | remeshing |
|  |
|  |
 | rendering |
|  |
|  |
 | rendering hardware |
|  |
|  |
 | Retargeting |
|  |
|  |
 | ridges |
|  |
|  |
 | Russian roulette |
|  |
|  |
 | sampling |
|  |
|  |
 | scattered data |
|  |
  | scattered data approximation |
|  |
 | Scene Analysis |
|  |
|  |
 | script language |
|  |
|  |
 | segmentation |
|  |
  | Segmentation—Region growing |
|  |
 | self-intersections |
|  |
|  |
 | Shaders |
|  |
|  |
 | Shadow Algorithms |
|  |
|  |
 | shadowing |
|  |
|  |
 | shadows |
|  |
|  |
 | shape deformation |
|  |
|  |
 | shape from texture |
|  |
|  |
 | Shape Modeling |
|  |
|  |
 | shape reconstruction |
|  |
|  |
 | shape thickness |
|  |
|  |
 | Silhouette-Based |
|  |
|  |
 | simplification/level of detail |
|  |
|  |
 | single view reconstruction |
|  |
  | skeleton-driven deformations |
|  |
 | skeleton reconstruction |
|  |
|  |
 | Soft shadows |
|  |
  | Software/Optical Multiplexing |
|  |
 | Spatial Data Structures |
|  |
|  |
 | speech synchronization |
|  |
|  |
 | spheres |
|  |
|  |
 | splines |
|  |
|  |
 | stackless traversal |
|  |
|  |
![Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0) | Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences |
|  |
|  |
 | statistical model |
|  |
|  |
 | stencil computations |
|  |
|  |
 | Stereo Vision |
|  |
|  |
 | stratification hierarchy |
|  |
|  |
 | streak surfaces |
|  |
|  |
 | stretch minimization |
|  |
|  |
 | Style Transfer |
|  |
|  |
 | subdivision surface |
|  |
|  |
 | subset selection |
|  |
|  |
 | surface abstraction |
|  |
|  |
 | surface deformation |
|  |
|  |
 | surface Laplacian |
|  |
|  |
 | Symmetry Analysis |
|  |
|  |
 | tangent vector |
|  |
|  |
 | temporal coherence |
|  |
|  |
 | Temporal upsampling |
|  |
|  |
 | Tensor Representation |
|  |
|  |
 | Terrain Modelling |
|  |
|  |
 | Test Data |
|  |
|  |
 | texture |
|  |
|  |
 | Texture Mapping |
|  |
|  |
 | texture stitching |
|  |
|  |
 | texturing techniques |
|  |
|  |
 | Three- Dimensional Graphics and Realism |
|  |
  | Three-dimensional displays |
|  |
 | Three-Dimensional Graphics and Realism |
|  |
  | Three-Dimensional Graphics and Realism - Rendering |
|  |
 | Tide Prediction |
|  |
  | time-dependent animation parameters |
|  |
 | time-dependent vector fields |
|  |
|  |
 | time skewing |
|  |
|  |
 | tone mapping |
|  |
|  |
 | topology reconstruction |
|  |
|  |
 | tovisible differences predictorne mapping |
|  |
|  |
 | transducer |
|  |
|  |
 | transfer of expertise |
|  |
|  |
 | triangle meshes |
|  |
|  |
 | triangulation |
|  |
|  |
 | tvi |
|  |
|  |
 | twists |
|  |
  | UML - Unified Modeling Language |
|  |
 | unidirectional texture analysis |
|  |
|  |
 | unsteady flow visualization |
|  |
|  |
 | user interface |
|  |
  | User Interface for Modeling |
|  |
 | Validation |
|  |
|  |
 | VDP |
|  |
|  |
 | vector field compression |
|  |
|  |
 | Vector Fields |
|  |
|  |
 | Vectors |
|  |
|  |
 | Video Coding |
|  |
|  |
 | video decoder |
|  |
|  |
 | video processing |
|  |
|  |
 | Video streaming |
|  |
|  |
 | Virtual Environments |
|  |
|  |
 | Visemes |
|  |
|  |
 | visibility culling |
|  |
|  |
 | Visual Hull |
|  |
|  |
 | visual perception |
|  |
|  |
 | Visual Search |
|  |
|  |
 | volume caustics |
|  |
|  |
 | volume matching |
|  |
|  |
 | volume processing |
|  |
|  |
 | Volumetric Textures |
|  |
|  |
 | Voxel Volumes |
|  |
|  |
 | walkthrough animation |
|  |
|  |
 | Watershed Segmentation |
|  |
|  |
 | wavelet transform |
|  |
|  |
 | Z/Alpha |
|  |
  | {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color |
|  |
 | (Not Categorized) |
|  |