 | Author/Editor | Year | | Title | Type | |
 | Java |
|  |
|  |
 | kd-tree |
|  |
|  |
 | Keyframe |
|  |
|  |
 | Kinematic Skeleton |
|  |
|  |
 | Lagrange Interpolation |
|  |
|  |
 | Laplace-Beltrami operator |
|  |
|  |
 | layout inference |
|  |
|  |
 | LCD panel |
|  |
  | least square approximation |
|  |
 | least squares approximation |
|  |
|  |
 | libmpeg2 |
|  |
|  |
 | Light propagation |
|  |
|  |
 | light transport |
|  |
|  |
 | Lighting simulation |
|  |
|  |
 | line art drawings |
|  |
|  |
 | line feature extraction |
|  |
|  |
 | Linear light source |
|  |
|  |
 | linear regularization |
|  |
|  |
 | local adaptation |
|  |
  | Local Lagrange Interpolation |
|  |
 | local pose optimization |
|  |
|  |
 | Log-Euclidean Framework |
|  |
|  |
 | lossy image compression |
|  |
|  |
 | luminance |
|  |
|  |
 | machine learning |
|  |
  | machine learning and graphics |
|  |
 | Machne Vision |
|  |
|  |
 | Mahalanobis distances. |
|  |
|  |
 | marching cubes |
|  |
  | marker-based motion capture data |
|  |
 | Marker-Less |
|  |
|  |
 | mass-spring system |
|  |
  | Mathematical foundations of CAGD |
|  |
 | matting |
|  |
|  |
 | Mean Shift |
|  |
|  |
 | Measurement |
|  |
|  |
 | memory bound |
|  |
|  |
 | mesh decimation |
|  |
|  |
 | mesh fairing |
|  |
|  |
 | mesh parameterization |
|  |
|  |
 | Mesh Reduction |
|  |
|  |
 | Middle two levels problem |
|  |
|  |
 | Mobius-invariant energies |
|  |
|  |
 | modal derivatives |
|  |
|  |
 | Model Estimation |
|  |
|  |
 | Modeling |
|  |
|  |
 | Monte Carlo Sampling |
|  |
|  |
 | morphing |
|  |
|  |
 | Motion |
|  |
  | motion-compensated filtering |
|  |
 | Motion Analysis |
|  |
|  |
 | Motion Capturing |
|  |
|  |
 | Motion in depth |
|  |
|  |
 | movie industry |
|  |
|  |
 | MPEG-4 |
|  |
|  |
 | mpeg2enc |
|  |
|  |
 | Multi-view video |
|  |
|  |
 | multifield |
|  |
|  |
 | Multiresolution |
|  |
|  |
 | multiresolution texture synthesis |
|  |
  | Multiview Parallax Displays |
|  |
 | muscle editor |
|  |
|  |
 | muscle models |
|  |
|  |
 | music alignment |
|  |
|  |
 | music information retrieval |
|  |
|  |
 | music synchronization |
|  |
|  |
 | Musical expression |
|  |
|  |
 | MVV textures |
|  |
|  |
 | natural phenomena |
|  |
  | nearest neighbour searching |
|  |
 | No-Reference Quality Metric |
|  |
|  |
 | non-verbal facial expressions |
|  |
  | non photo-realistic rendering |
|  |
 | normal vector |
|  |
|  |
 | object-space computation |
|  |
|  |
 | Object Hierarchy |
|  |
|  |
 | object representation |
|  |
|  |
 | Octree |
|  |
|  |
 | Opacity Isosurfaces |
|  |
|  |
 | OpenGL |
|  |
|  |
 | optical motion capture |
|  |
  | Optimal Approximation Order |
|  |
 | optimisation |
|  |
|  |
 | OTF |
|  |
|  |
 | packing |
|  |
|  |
 | paralinguistic information |
|  |
|  |
 | Parallel Programming |
|  |
|  |
 | parallelization |
|  |
|  |
 | part-based |
|  |
|  |
 | Particle tracing |
|  |
|  |
 | passepartout |
|  |
  | passive reflectance field display |
|  |
 | perception |
|  |
  | perceptually uniform color space |
|  |
 | Performance analysis |
|  |
|  |
 | Periodic Spline |
|  |
  | personalized human body model |
|  |
 | Perturbation Theory |
|  |
  | photo-realistic rendering |
|  |
 | Photon Density Estimation |
|  |
|  |
 | photon mapping |
|  |
|  |
 | physically-based rendering |
|  |
  | physically based animation |
|  |
 | physics-based animation |
|  |
  | physics-based facial animation |
|  |
 | physics-based simulation |
|  |
|  |
 | Picture/Image Generation |
|  |
  | Picture/image generation—digitizing and scanning |
|  |
 | piecewise polynomial approximation |
|  |
|  |
 | plansac |
|  |
|  |
 | point cloud fitting |
|  |
|  |
 | Polygonized implicit surfaces |
|  |
|  |
 | pose constraints |
|  |
|  |
 | Pose Invariance |
|  |
|  |
 | positional / rotational constraints |
|  |
  | Powell-Sabin Triangulation |
|  |
 | prefiltering |
|  |
|  |
 | Program visualization |
|  |
  | programmable graphics hardware |
|  |
 | Programming |
|  |
|  |
 | Progressive refinement |
|  |
|  |
 | Protocols |
|  |
|  |
 | Psychophysics |
|  |
|  |
 | Q-Ball |
|  |
|  |
 | quantization |
|  |
|  |
 | Radiance Caching |
|  |
|  |
 | range compression |
|  |
|  |
 | Range Images |
|  |
|  |
 | range searching |
|  |
|  |
 | Ray-tracing |
|  |
|  |
 | ray marching |
|  |
|  |
 | Ray tracing |
|  |
|  |
 | real-time |
|  |
  | real-time depth-based full body tracker evaluation |
|  |
 | real-time depth-based full body tracker personalization |
|  |
|  |
 | real-time simulation |
|  |
|  |
 | Realism |
|  |
  | Realistic Image Synthesis |
|  |
 | realtime ray tracing |
|  |
|  |
 | Rearticulation |
|  |
|  |
 | Refinement Oracles |
|  |
|  |
 | Reflectance |
|  |
|  |
 | reflectance functions |
|  |
|  |
 | reflection nebulae |
|  |
|  |
 | Refractions |
|  |
|  |
 | registration |
|  |
|  |
 | relief generation |
|  |
|  |
 | Relighting |
|  |
|  |
 | remote shape inspection |
|  |
|  |
 | rendering artifacts |
|  |
|  |
 | responsive workbench |
|  |
|  |
 | Retrieval |
|  |
|  |
 | Rivalry |
|  |
|  |
 | saliency |
|  |
|  |
 | Scale Detection |
|  |
|  |
 | scattered data approximation |
|  |
|  |
 | Scene Capture |
|  |
|  |
 | sculpture |
|  |
|  |
 | Segmentation—Region growing |
|  |
|  |
 | separatrices |
|  |
|  |
 | Shading |
|  |
|  |
 | shadow maps |
|  |
|  |
 | Shadowing and Texture |
|  |
|  |
 | Shape |
|  |
|  |
 | Shape Estimation |
|  |
|  |
 | shape matching |
|  |
|  |
 | shape processing |
|  |
|  |
 | Shape representation |
|  |
|  |
 | SIFT |
|  |
|  |
 | simplification |
|  |
  | simplification/level of detail |
|  |
 | simulation |
|  |
  | single view reconstruction |
|  |
 | skeleton-driven deformations |
|  |
|  |
 | sketching |
|  |
|  |
 | Software/Optical Multiplexing |
|  |
|  |
 | Spatial Sorting |
|  |
|  |
 | speech synthesis |
|  |
|  |
 | spherical deconvolution |
|  |
|  |
 | sports sciences |
|  |
|  |
 | static splitting |
|  |
![Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences |
|  |
 | Statistical Learning |
|  |
|  |
 | stencil |
|  |
|  |
 | stereo 3D |
|  |
|  |
 | Stereoscopic 3D |
|  |
|  |
 | streak lines |
|  |
|  |
 | streaming memory access |
|  |
|  |
 | Structure-from-motion |
|  |
|  |
 | Stylization |
|  |
|  |
 | subdivision surfaces |
|  |
|  |
 | sunken relief |
|  |
|  |
 | Surface Curvature |
|  |
|  |
 | surface details |
|  |
|  |
 | surface reconstruction |
|  |
|  |
 | symmetry detection |
|  |
|  |
 | temporal blocking |
|  |
|  |
 | Temporal filtering |
|  |
|  |
 | tensor decomposition |
|  |
|  |
 | tensor spline |
|  |
|  |
 | terrain visualization |
|  |
|  |
 | Text entry |
|  |
|  |
 | texture gradients |
|  |
|  |
 | Texture Shaders |
|  |
|  |
 | texture synthesis |
|  |
|  |
 | the piano keyboard |
|  |
  | Three- Dimensional Graphics and Realism |
|  |
 | Three-dimensional displays |
|  |
  | Three-Dimensional Graphics and Realism |
|  |
 | Three-Dimensional Graphics and Realism - Rendering |
|  |
|  |
 | time-dependent animation parameters |
|  |
  | time-dependent vector fields |
|  |
 | Time Complexity |
|  |
|  |
 | Tomography |
|  |
|  |
 | topology |
|  |
|  |
 | torsion |
|  |
  | tovisible differences predictorne mapping |
|  |
 | Tracking |
|  |
|  |
 | transfer function |
|  |
|  |
 | Triangel Meshes |
|  |
|  |
 | triangles meshes |
|  |
|  |
 | triangulations |
|  |
|  |
 | twilight phenomena |
|  |
|  |
 | UML - Unified Modeling Language |
|  |
  | unidirectional texture analysis |
|  |
 | Uniform subdivision |
|  |
  | unsteady flow visualization |
|  |
 | Upsampling |
|  |
|  |
 | User Interface for Modeling |
|  |
|  |
 | variational modeling |
|  |
|  |
 | vector field |
|  |
|  |
 | Vector Field Topology |
|  |
|  |
 | vector quantization |
|  |
|  |
 | video |
|  |
|  |
 | video compression |
|  |
|  |
 | video inpainting |
|  |
|  |
 | video quality metrics |
|  |
|  |
 | video textures |
|  |
|  |
 | Virtual Reality |
|  |
|  |
 | Visibility |
|  |
|  |
 | Visual difference metric |
|  |
|  |
 | visual masking |
|  |
|  |
 | Visual quality metric |
|  |
|  |
 | Visualization |
|  |
|  |
 | volume data |
|  |
|  |
 | Volume Preservation |
|  |
|  |
 | Volume Rendering |
|  |
|  |
 | Voxel |
|  |
|  |
 | VR theatre |
|  |
|  |
 | Warping |
|  |
|  |
 | Wavelet |
|  |
|  |
 | Weak Chebyshev |
|  |
|  |
 | {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color |
|  |
|  |