 | Author/Editor | Year | | Title | Type | |
 | dark current |
|  |
|  |
 | Data Compaction |
|  |
|  |
 | data expansion |
|  |
|  |
 | database look-up |
|  |
|  |
 | Deformable Mesh Tracking |
|  |
|  |
 | deformation |
|  |
|  |
 | demultiplexer |
|  |
|  |
 | Density Estimation Particle Tracing |
|  |
|  |
 | depth data |
|  |
|  |
 | depth map |
|  |
|  |
 | depth sensors |
|  |
|  |
 | Diffusion Tensor Imaging |
|  |
|  |
 | Digitization and Image Capture — Scanning |
|  |
|  |
 | directional |
|  |
|  |
 | discrete curvature analysis |
|  |
|  |
 | Discrete Morse Theory |
|  |
|  |
 | Discretization |
|  |
|  |
 | displacement mapping |
|  |
  | display/viewing algorithms |
|  |
 | Distinct unions |
|  |
|  |
 | Distributed Rendering |
|  |
|  |
 | DT-MRI |
|  |
|  |
 | DW-MRI |
|  |
  | Dynamic Geometry Reconstruction |
|  |
 | Dynamic Meshes |
|  |
|  |
 | Dynamic Reflectance Estimation |
|  |
|  |
 | dynamic scenes |
|  |
|  |
 | Edge Detection |
|  |
|  |
 | eikonal rendering |
|  |
|  |
 | energy minimization |
|  |
|  |
 | environment map lighting |
|  |
  | Epipolar Geometry based Verification |
|  |
 | equation solver |
|  |
|  |
 | Estimation |
|  |
|  |
 | Exact quadrature |
|  |
|  |
 | eye tracking |
|  |
|  |
 | Face Recognition |
|  |
|  |
 | Facial Animation |
|  |
|  |
 | feature |
|  |
|  |
 | feature enhancement |
|  |
|  |
 | feature flow fields |
|  |
|  |
 | Fiber Tracking |
|  |
|  |
 | Filtering |
|  |
|  |
 | Finite elements |
|  |
|  |
 | focal surfaces |
|  |
|  |
 | forward differences |
|  |
|  |
 | Frame Buffer Algorithms |
|  |
|  |
 | Frame Buffer Tricks |
|  |
  | frame synchronous playback |
|  |
 | free-form contours |
|  |
|  |
 | Free view-point video |
|  |
|  |
 | Frenet frame |
|  |
|  |
 | full-body motion tracking |
|  |
|  |
 | games development |
|  |
|  |
 | Gauss area |
|  |
|  |
 | Gaussian curvature |
|  |
|  |
 | geometric algebra |
|  |
|  |
 | Geometry |
|  |
|  |
 | geometry processing |
|  |
|  |
 | Ghost analysis |
|  |
|  |
 | Global Illumination |
|  |
|  |
 | glossy reflection |
|  |
|  |
 | GPU |
|  |
|  |
 | Graphics Hardware |
|  |
|  |
 | Group testing |
|  |
|  |
 | Hand Modeling |
|  |
|  |
 | Handheld Devices |
|  |
  | Hardware-Accelerated Rendering |
|  |
 | Hardware Applications |
|  |
|  |
 | HCI |
|  |
|  |
 | HDR deghosting |
|  |
|  |
 | HDR video |
|  |
  | height field intersection |
|  |
 | hierarchical bases |
|  |
  | Hierarchical Data Structures |
|  |
 | hierarchical radiosity |
|  |
|  |
 | High Dynamic Range Images |
|  |
  | High Dynamic Range Imaging |
|  |
 | high dynamic range (HDR) images |
|  |
  | High Refresh-rate Displays |
|  |
 | higher-order tensor |
|  |
|  |
 | histopyramids |
|  |
|  |
 | homography |
|  |
  | human-computer-interaction |
|  |
 | Human Computer Interaction |
|  |
|  |
 | human perception |
|  |
|  |
 | Human Visual Perception |
|  |
|  |
 | human visual systems (HVS) |
|  |
|  |
 | Illumination analysis |
|  |
|  |
 | Illumination Invariance. |
|  |
|  |
 | Image-Based Lighting |
|  |
|  |
 | image-based relighting with natural light |
|  |
|  |
 | Image analysis |
|  |
|  |
 | image based rendering |
|  |
|  |
 | image databases |
|  |
|  |
 | image metric |
|  |
|  |
 | Image Processing |
|  |
  | Image Processing and Computer Vision |
|  |
 | Image processing software |
|  |
|  |
 | Image quality Evaluation |
|  |
|  |
 | image reconstruction |
|  |
|  |
 | image sequences |
|  |
  | Image synthesis - Display algorithm - Caustic - Spot light |
|  |
 | image warping |
|  |
|  |
 | importance sampling |
|  |
|  |
 | Inertial Sensor Application |
|  |
|  |
 | information visualization |
|  |
|  |
 | Interactivity |
|  |
|  |
 | inverse kinematics |
|  |
|  |
 | irradiance cache |
|  |
|  |
 | Isosurface Reconstruction |
|  |
![Show details for I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation |
|  |
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|  |
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|  |
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|  |
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|  |
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|  |
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|  |
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|  |
|  |
 | k-subsets |
|  |
|  |
 | kd-tree construction |
|  |
|  |
 | kinematic chains |
|  |
|  |
 | KLT |
|  |
|  |
 | landmarks |
|  |
  | Laplace-Beltrami operator |
|  |
 | Laplacian deformations |
|  |
|  |
 | LBG algorithm |
|  |
|  |
 | least square approximation |
|  |
  | least squares approximation |
|  |
 | Level of Detail |
|  |
|  |
 | Light Fields |
|  |
|  |
 | light tracing |
|  |
|  |
 | Lighting design |
|  |
|  |
 | lightness perception |
|  |
|  |
 | line drawings |
|  |
|  |
 | line space |
|  |
|  |
 | linear programming |
|  |
|  |
 | lip sync |
|  |
|  |
 | Local Lagrange Interpolation |
|  |
|  |
 | LOD |
|  |
|  |
 | loop tiling |
|  |
|  |
 | Lumigraphs |
|  |
|  |
 | luminance quantization |
|  |
|  |
 | machine learning and graphics |
|  |
|  |
 | Macro elements |
|  |
|  |
 | MANOVA |
|  |
|  |
 | marker-based motion capture data |
|  |
|  |
 | Markov model |
|  |
|  |
 | Mathematical foundations of CAGD |
|  |
|  |
 | Mean curvature |
|  |
|  |
 | Mean value coordinates |
|  |
|  |
 | medial ball |
|  |
|  |
 | memory wall |
|  |
|  |
 | mesh deformation |
|  |
|  |
 | Mesh optimization |
|  |
|  |
 | Mesh Processing |
|  |
|  |
 | Mesh Segmentation |
|  |
  | Middle two levels problem |
|  |
 | Mobile Projection |
|  |
  | Mobius-invariant energies |
|  |
 | modal analysis |
|  |
|  |
 | model-based |
|  |
|  |
 | model reduction |
|  |
|  |
 | Monte Carlo methods |
|  |
|  |
 | Monte Carlo Techniques |
|  |
|  |
 | morphological operators |
|  |
|  |
 | motion-compensated filtering |
|  |
|  |
 | Motion Capture |
|  |
|  |
 | motion detection |
|  |
|  |
 | Motion Synthesis |
|  |
|  |
 | MPEG |
|  |
|  |
 | MPEG2 |
|  |
|  |
 | MTF |
|  |
|  |
 | Multidimensional |
|  |
|  |
 | multiple scattering |
|  |
|  |
 | Multiresolution Modeling |
|  |
  | multiresolution texture synthesis |
|  |
 | Multiview Parallax Displays |
|  |
|  |
 | muscle modeling |
|  |
|  |
 | muscle / skin model |
|  |
|  |
 | music browsing |
|  |
  | music information retrieval |
|  |
 | music navigation |
|  |
|  |
 | music synthesis |
|  |
|  |
 | MVV |
|  |
|  |
 | N-Mode SVD |
|  |
|  |
 | nearest neighbour searching |
|  |
  | No-Reference Quality Metric |
|  |
 | noise removal |
|  |
  | non-verbal facial expressions |
|  |
 | non photo-realistic rendering |
|  |
|  |
 | NURBS |
|  |
|  |
 | object hierarchies |
|  |
|  |
 | Object Modeling |
|  |
|  |
 | object tracking |
|  |
|  |
 | ode |
|  |
|  |
 | opacity maps |
|  |
|  |
 | Optical Flow |
|  |
|  |
 | Optimal Approximation Order |
|  |
|  |
 | Optimization |
|  |
|  |
 | out-of-core |
|  |
|  |
 | panorama |
|  |
  | paralinguistic information |
|  |
 | parallel computation |
|  |
|  |
 | parallel vectors |
|  |
|  |
 | Parameterization |
|  |
|  |
 | participating media |
|  |
|  |
 | partitioning |
|  |
|  |
 | passive reflectance field display |
|  |
|  |
 | perceptually uniform color space |
|  |
|  |
 | Performance Evaluation |
|  |
|  |
 | personalized human body model |
|  |
|  |
 | photo-realistic rendering |
|  |
  | Photon Density Estimation |
|  |
 | photon map |
|  |
|  |
 | photon tracing |
|  |
  | physically-based rendering |
|  |
 | physically based animation |
|  |
|  |
 | physics-based facial animation |
|  |
|  |
 | physics-based sky model |
|  |
|  |
 | Picture/image generation—digitizing and scanning |
|  |
  | piecewise polynomial approximation |
|  |
 | planetary nebulae |
|  |
|  |
 | point cloud |
|  |
|  |
 | polygonal meshes |
|  |
  | Polygonized implicit surfaces |
|  |
 | polyline |
|  |
|  |
 | pose estimation |
|  |
|  |
 | pose tracking |
|  |
  | positional / rotational constraints |
|  |
 | Powell-Sabin Triangulation |
|  |
|  |
 | processing |
|  |
|  |
 | programmable graphics hardware |
|  |
|  |
 | Programming Languages |
|  |
|  |
 | prosodic speech analysis |
|  |
|  |
 | PSF |
|  |
|  |
 | Pulfrich eect |
|  |
|  |
 | quad-remeshing |
|  |
|  |
 | quasi-harmonic fields |
|  |
|  |
 | radiosity |
|  |
|  |
 | range image |
|  |
|  |
 | range scans |
|  |
|  |
 | ransac |
|  |
|  |
 | Ray Casting |
|  |
|  |
 | Ray Shooting |
|  |
|  |
 | Ray Tracing Acceleration |
|  |
|  |
 | real-time depth-based full body tracker evaluation |
|  |
  | real-time depth-based full body tracker personalization |
|  |
 | Real-time rendering |
|  |
|  |
 | real time rendering |
|  |
|  |
 | Realistic Image Synthesis |
|  |
|  |
 | realtime rendering |
|  |
|  |
 | Reconstruction |
|  |
|  |
 | Reflectance |
|  |
|  |
 | reflectance fields |
|  |
|  |
 | Reflection |
|  |
|  |
 | refraction |
|  |
|  |
 | Region Growing |
|  |
|  |
 | relief |
|  |
|  |
 | relief textures |
|  |
|  |
 | remeshing |
|  |
|  |
 | rendering |
|  |
|  |
 | rendering hardware |
|  |
|  |
 | Retargeting |
|  |
|  |
 | ridges |
|  |
|  |
 | Russian roulette |
|  |
|  |
 | sampling |
|  |
|  |
 | scattered data |
|  |
  | scattered data approximation |
|  |
 | Scene Analysis |
|  |
|  |
 | script language |
|  |
|  |
 | segmentation |
|  |
  | Segmentation—Region growing |
|  |
 | self-intersections |
|  |
|  |
 | Shaders |
|  |
|  |
 | Shadow Algorithms |
|  |
|  |
 | shadowing |
|  |
|  |
 | shadows |
|  |
|  |
 | shape deformation |
|  |
|  |
 | shape from texture |
|  |
|  |
 | Shape Modeling |
|  |
|  |
 | shape reconstruction |
|  |
|  |
 | shape thickness |
|  |
|  |
 | Silhouette-Based |
|  |
|  |
 | simplification/level of detail |
|  |
|  |
 | single view reconstruction |
|  |
  | skeleton-driven deformations |
|  |
 | skeleton reconstruction |
|  |
|  |
 | Soft shadows |
|  |
  | Software/Optical Multiplexing |
|  |
 | Spatial Data Structures |
|  |
|  |
 | speech synchronization |
|  |
|  |
 | spheres |
|  |
|  |
 | splines |
|  |
|  |
 | stackless traversal |
|  |
|  |
![Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0) | Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences |
|  |
|  |
 | statistical model |
|  |
|  |
 | stencil computations |
|  |
|  |
 | Stereo Vision |
|  |
|  |
 | stratification hierarchy |
|  |
|  |
 | streak surfaces |
|  |
|  |
 | stretch minimization |
|  |
|  |
 | Style Transfer |
|  |
|  |
 | subdivision surface |
|  |
|  |
 | subset selection |
|  |
|  |
 | surface abstraction |
|  |
|  |
 | surface deformation |
|  |
|  |
 | surface Laplacian |
|  |
|  |
 | Symmetry Analysis |
|  |
|  |
 | tangent vector |
|  |
|  |
 | temporal coherence |
|  |
|  |
 | Temporal upsampling |
|  |
|  |
 | Tensor Representation |
|  |
|  |
 | Terrain Modelling |
|  |
|  |
 | Test Data |
|  |
|  |
 | texture |
|  |
|  |
 | Texture Mapping |
|  |
|  |
 | texture stitching |
|  |
|  |
 | texturing techniques |
|  |
|  |
 | Three- Dimensional Graphics and Realism |
|  |
  | Three-dimensional displays |
|  |
 | Three-Dimensional Graphics and Realism |
|  |
  | Three-Dimensional Graphics and Realism - Rendering |
|  |
 | Tide Prediction |
|  |
  | time-dependent animation parameters |
|  |
 | time-dependent vector fields |
|  |
|  |
 | time skewing |
|  |
|  |
 | tone mapping |
|  |
|  |
 | topology reconstruction |
|  |
|  |
 | tovisible differences predictorne mapping |
|  |
|  |
 | transducer |
|  |
|  |
 | transfer of expertise |
|  |
|  |
 | triangle meshes |
|  |
|  |
 | triangulation |
|  |
|  |
 | tvi |
|  |
|  |
 | twists |
|  |
  | UML - Unified Modeling Language |
|  |
 | unidirectional texture analysis |
|  |
|  |
 | unsteady flow visualization |
|  |
|  |
 | user interface |
|  |
  | User Interface for Modeling |
|  |
 | Validation |
|  |
|  |
 | VDP |
|  |
|  |
 | vector field compression |
|  |
|  |
 | Vector Fields |
|  |
|  |
 | Vectors |
|  |
|  |
 | Video Coding |
|  |
|  |
 | video decoder |
|  |
|  |
 | video processing |
|  |
|  |
 | Video streaming |
|  |
|  |
 | Virtual Environments |
|  |
|  |
 | Visemes |
|  |
|  |
 | visibility culling |
|  |
|  |
 | Visual Hull |
|  |
|  |
 | visual perception |
|  |
|  |
 | Visual Search |
|  |
|  |
 | volume caustics |
|  |
|  |
 | volume matching |
|  |
|  |
 | volume processing |
|  |
|  |
 | Volumetric Textures |
|  |
|  |
 | Voxel Volumes |
|  |
|  |
 | walkthrough animation |
|  |
|  |
 | Watershed Segmentation |
|  |
|  |
 | wavelet transform |
|  |
|  |
 | Z/Alpha |
|  |
  | {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color |
|  |
 | (Not Categorized) |
|  |