 | Author/Editor | Year | | Title | Type | |
 |
Three-Dimensional Graphics and Realism |
|  |
|
|  |
 | 2D/flatland and 3D graphics |
|  |
|
|  |
 | 3D-Scan Analysis |
|  |
|
|  |
 | 3D Animation Reconstruction |
|  |
|
|  |
 | 3D Dynamic Scanner |
|  |
|
|  |
 | 3D Faces |
|  |
  | 3D radiative transfer equation |
|  |
 | 3D reconstruction |
|  |
|
|  |
 | 3D user interfaces |
|  |
|
|  |
 | adaptation |
|  |
|
|  |
 | adaptive refinement |
|  |
|
|  |
 | Advanced Shadow Mapping |
|  |
|
|  |
 | Algorithms |
|  |
|
|  |
 | anatomically based modeling |
|  |
|
|  |
 | and anisotropic free-form shape deformations |
|  |
|
|  |
![Show details for and texture]](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | and texture] |
|  |
|
|  |
 | Animations |
|  |
|
|  |
 | anisotropic reflection |
|  |
|
|  |
 | Approximate Algorithms |
|  |
|
|  |
 | Approximation Order |
|  |
|
|  |
 | arithmetic coding |
|  |
|
|  |
 | asynchronous rendering |
|  |
|
|  |
 | Augmented Image Synthesis |
|  |
|
|  |
 | B |
|  |
|
|  |
 | backward compatibility |
|  |
|
|  |
 | Barycentric Coordinates |
|  |
|
|  |
 | Bezier-Bernstein technique |
|  |
  | Bezier-Bernstein techniques |
|  |
 | Bezier Clipping |
|  |
|
|  |
 | bi-directional path tracing |
|  |
  | Bidirectional Reflectance Distribution Function |
|  |
 | bilateral filtering |
|  |
|
|  |
 | Bitmap and Frame Buffer Operations |
|  |
|
|  |
 | bivariate splines |
|  |
|
|  |
 | bounded variation function |
|  |
  | Bounding Volume Optimization |
|  |
| Haber, Jörg
Stamminger, Marc
Seidel, Hans-Peter | 2000 | | Enhanced Automatic Creation of Multi-Purpose Object Hierarchies
In: Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG-00), 52-61;437 | Proceedings Article |  |
|
|  |
 | BRDF estimation |
|  |
|
|  |
![Show details for Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry a](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling |
|  |
|
|  |
 | CAVE |
|  |
|
|  |
 | circles |
|  |
|
|  |
 | Classification |
|  |
|
|  |
 | Clipping |
|  |
|
|  |
 | Clustering |
|  |
|
|  |
 | CODE: 87.19.Dd |
|  |
|
|  |
 | Color |
|  |
|
|  |
 | Combinatorial Topology |
|  |
|
|  |
 | compression |
|  |
|
|  |
 | Computational geometry and object modeling—physical-based modeling |
|  |
  | Computational Photography |
|  |
 | Computational videography |
|  |
  | computer aided conceptual design |
|  |
 | Computer Animation |
|  |
|
|  |
 | Computer Graphics |
|  |
|
|  |
 | Concurrent Programming |
|  |
  | conformal geometric algebra |
|  |
 | conformal geometry |
|  |
|
|  |
 | Constrained Bundle Adjustment |
|  |
|
|  |
 | contrast detection |
|  |
|
|  |
 | contrast masking |
|  |
|
|  |
 | contrast sensitivity |
|  |
|
|  |
 | Convergence |
|  |
|
|  |
 | corrective texturing |
|  |
|
|  |
 | cost functions |
|  |
|
|  |
 | crest lines |
|  |
|
|  |
 | CSF |
|  |
|
|  |
 | Curvature tensor |
|  |
  | curve and surface deformations |
|  |
 | Curves and Surfaces |
|  |
|
|  |
 | data acquisition |
|  |
|
|  |
 | data compression |
|  |
|
|  |
 | data locality |
|  |
|
|  |
 | Deformable Mesh Tracking |
|  |
|
|  |
 | deformation |
|  |
|
|  |
 | demultiplexer |
|  |
|
|  |
 | Density Estimation Particle Tracing |
|  |
|
|  |
 | depth data stream |
|  |
|
|  |
 | depth of field |
|  |
|
|  |
 | Digital Actor |
|  |
  | Digitization and Image Capture — Scanning |
|  |
 | dimension |
|  |
|
|  |
 | discrete approximation |
|  |
  | discrete curvature analysis |
|  |
 | Discrete Fairing |
|  |
|
|  |
 | discrete surface flow |
|  |
|
|  |
 | displacement mapping |
|  |
  | display/viewing algorithms |
|  |
 | Distinct unions |
|  |
|
|  |
 | Distributed Rendering |
|  |
|
|  |
 | Dual meshes |
|  |
|
|  |
 | Dynamic Geometry Reconstruction |
|  |
|
|  |
 | Dynamic Reflectance Estimation |
|  |
|
|  |
 | dynamic scenes |
|  |
|
|  |
 | Edge Detection |
|  |
|
|  |
 | eikonal rendering |
|  |
|
|  |
 | energy minimization |
|  |
|
|  |
 | environment map lighting |
|  |
|
|  |
 | error analysis |
|  |
|
|  |
 | Exact quadrature |
|  |
|
|  |
 | eye tracking |
|  |
|
|  |
 | Face Recognition |
|  |
|
|  |
 | Facial Animation |
|  |
|
|  |
 | feature |
|  |
|
|  |
 | feature enhancement |
|  |
|
|  |
 | feature flow fields |
|  |
|
|  |
 | Fiber Tracking |
|  |
|
|  |
 | Filtering |
|  |
|
|  |
 | Finite elements |
|  |
|
|  |
 | focal surfaces |
|  |
|
|  |
 | forward differences |
|  |
|
|  |
 | Frame Buffer Algorithms |
|  |
|
|  |
 | Frame Buffer Tricks |
|  |
  | frame synchronous playback |
|  |
 | free-form contours |
|  |
|
|  |
 | Free view-point video |
|  |
|
|  |
 | Frenet frame |
|  |
|
|  |
 | Fuzzy kd-tree |
|  |
|
|  |
 | gather-only |
|  |
|
|  |
 | Gauss map |
|  |
|
|  |
 | Generic Model Adaptation |
|  |
|
|  |
 | Geometric Modeling |
|  |
|
|  |
 | Geometry Light Fields |
|  |
|
|  |
 | Ghost analysis |
|  |
|
|  |
 | Global Illumination |
|  |
|
|  |
 | glossy reflection |
|  |
|
|  |
 | GPU |
|  |
|
|  |
 | Graphics Hardware |
|  |
|
|  |
 | Group testing |
|  |
|
|  |
 | Hand Modeling |
|  |
|
|  |
 | Handheld Devices |
|  |
  | Hardware-Accelerated Rendering |
|  |
 | Hardware Applications |
|  |
|
|  |
 | HCI |
|  |
|
|  |
 | HDR reconstruction |
|  |
|
|  |
 | height field intersection |
|  |
|
|  |
 | Hierarchical Data Structures |
|  |
|
|  |
 | High Dynamic Range |
|  |
  | High Dynamic Range Images |
|  |
 | High Dynamic Range Imaging |
|  |
  | high dynamic range (HDR) images |
|  |
 | High Refresh-rate Displays |
|  |
|
|  |
 | HistoPyramid |
|  |
|
|  |
 | Hold-type Effect |
|  |
  | Human Computer Interaction |
|  |
 | human hand model |
|  |
|
|  |
 | Human Visual Perception |
|  |
|
|  |
 | human visual systems (HVS) |
|  |
|
|  |
 | Illumination analysis |
|  |
|
|  |
 | Illumination Invariance. |
|  |
|
|  |
 | Image-Based Lighting |
|  |
|
|  |
 | image-based relighting with natural light |
|  |
|
|  |
 | Image analysis |
|  |
|
|  |
 | image based rendering |
|  |
|
|  |
 | image databases |
|  |
|
|  |
 | Image motion analysis |
|  |
|
|  |
 | Image Processing and Computer Vision |
|  |
  | Image processing software |
|  |
 | Image Quality Assessment |
|  |
|
|  |
 | image quality metrics |
|  |
|
|  |
 | image restoration |
|  |
  | Image synthesis - Display algorithm - Caustic - Spot light |
|  |
 | image warping |
|  |
|
|  |
 | importance sampling |
|  |
|
|  |
 | Inertial Sensor Application |
|  |
|
|  |
 | information visualization |
|  |
|
|  |
 | Interactivity |
|  |
|
|  |
 | inverse kinematics |
|  |
|
|  |
 | irradiance cache |
|  |
|
|  |
 | Isosurface Reconstruction |
|  |
![Show details for I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation |
|  |
![Show details for I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling |
|  |
![Show details for I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Com](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Computer Vision]: Image Representation— Hierarchical |
|  |
![Show details for I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism |
|  |
![Show details for I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color |
|  |
![Show details for I.3.8 [Computer Graphics]: High dynamic range images](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.3.8 [Computer Graphics]: High dynamic range images |
|  |
![Show details for I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance |
|  |
![Show details for I.6.5 [Simulation and modeling]: Model Development](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.6.5 [Simulation and modeling]: Model Development |
|  |
|
|  |
 | k-subsets |
|  |
|
|  |
 | kd-tree construction |
|  |
|
|  |
 | kinematic chains |
|  |
|
|  |
 | Lagrange Interpolation |
|  |
|
|  |
 | Laplace-Beltrami operator |
|  |
|
|  |
 | LBG algorithm |
|  |
|
|  |
 | least square approximation |
|  |
  | least squares approximation |
|  |
 | Level of Detail |
|  |
|
|  |
 | Light Fields |
|  |
|
|  |
 | light tracing |
|  |
|
|  |
 | Lighting design |
|  |
|
|  |
 | lightness perception |
|  |
|
|  |
 | line drawings |
|  |
|
|  |
 | line space |
|  |
|
|  |
 | linear programming |
|  |
|
|  |
 | local adaptation |
|  |
  | Local Lagrange Interpolation |
|  |
 | LOD |
|  |
|
|  |
 | loop tiling |
|  |
|
|  |
 | Lumigraphs |
|  |
|
|  |
 | luminance quantization |
|  |
  | machine learning and graphics |
|  |
 | Machne Vision |
|  |
|
|  |
 | Mahalanobis distances. |
|  |
|
|  |
 | marching cubes |
|  |
|
|  |
 | mass-spring system |
|  |
  | Mathematical foundations of CAGD |
|  |
 | matting |
|  |
|
|  |
 | Mean Shift |
|  |
|
|  |
 | Measurement |
|  |
|
|  |
 | memory bound |
|  |
|
|  |
 | mesh decimation |
|  |
|
|  |
 | mesh fairing |
|  |
|
|  |
 | mesh parameterization |
|  |
|
|  |
 | Mesh Reduction |
|  |
|
|  |
 | Middle two levels problem |
|  |
|
|  |
 | Mobius-invariant energies |
|  |
|
|  |
 | Model Estimation |
|  |
|
|  |
 | Monte Carlo methods |
|  |
|
|  |
 | Monte Carlo Techniques |
|  |
|
|  |
 | morphological operators |
|  |
  | motion-compensated filtering |
|  |
 | Motion Analysis |
|  |
|
|  |
 | Motion Capturing |
|  |
|
|  |
 | MPEG |
|  |
|
|  |
 | MPEG2 |
|  |
|
|  |
 | MTF |
|  |
|
|  |
 | Multidimensional |
|  |
|
|  |
 | multiple scattering |
|  |
|
|  |
 | Multiresolution Modeling |
|  |
  | multiresolution texture synthesis |
|  |
 | Multiview Parallax Displays |
|  |
|
|  |
 | muscle modeling |
|  |
|
|  |
 | muscle / skin model |
|  |
|
|  |
 | music browsing |
|  |
  | music information retrieval |
|  |
 | music navigation |
|  |
|
|  |
 | music synthesis |
|  |
|
|  |
 | MVV |
|  |
|
|  |
 | N-Mode SVD |
|  |
|
|  |
 | nearest neighbour searching |
|  |
  | No-Reference Quality Metric |
|  |
 | noise removal |
|  |
  | non-verbal facial expressions |
|  |
 | non photo-realistic rendering |
|  |
|
|  |
 | NURBS |
|  |
|
|  |
 | object hierarchies |
|  |
|
|  |
 | Object Modeling |
|  |
|
|  |
 | Octree |
|  |
|
|  |
 | Opacity Isosurfaces |
|  |
|
|  |
 | OpenGL |
|  |
|
|  |
 | Optimal Approximation Order |
|  |
|
|  |
 | out-of-core |
|  |
|
|  |
 | paralinguistic information |
|  |
|
|  |
 | parallel vectors |
|  |
|
|  |
 | Parameterization |
|  |
|
|  |
 | Particle tracing |
|  |
|
|  |
 | passepartout |
|  |
  | passive reflectance field display |
|  |
 | perception |
|  |
  | perceptually uniform color space |
|  |
 | Performance analysis |
|  |
|
|  |
 | Periodic Spline |
|  |
|
|  |
 | photo-realistic rendering |
|  |
  | Photon Density Estimation |
|  |
 | photon map |
|  |
|
|  |
 | photon tracing |
|  |
  | physically-based rendering |
|  |
 | physically based animation |
|  |
|
|  |
 | physics-based facial animation |
|  |
|
|  |
 | physics-based sky model |
|  |
|
|  |
 | Picture/image generation—digitizing and scanning |
|  |
  | piecewise polynomial approximation |
|  |
 | planetary nebulae |
|  |
|
|  |
 | point cloud fitting |
|  |
|
|  |
 | Polygonized implicit surfaces |
|  |
|
|  |
 | pose constraints |
|  |
|
|  |
 | positional / rotational constraints |
|  |
  | Powell-Sabin Triangulation |
|  |
 | prefiltering |
|  |
|
|  |
 | Program visualization |
|  |
  | programmable graphics hardware |
|  |
 | Programming |
|  |
|
|  |
 | Progressive refinement |
|  |
|
|  |
 | PSF |
|  |
|
|  |
 | Q-Ball |
|  |
|
|  |
 | quantization |
|  |
|
|  |
 | Radiance Caching |
|  |
|
|  |
 | range compression |
|  |
|
|  |
 | Range Images |
|  |
|
|  |
 | range searching |
|  |
|
|  |
 | Ray-tracing |
|  |
|
|  |
 | ray marching |
|  |
|
|  |
 | Ray tracing |
|  |
|
|  |
 | real-time |
|  |
|
|  |
 | real time rendering |
|  |
|
|  |
 | Realistic Image Synthesis |
|  |
|
|  |
 | realtime rendering |
|  |
|
|  |
 | Reconstruction |
|  |
|
|  |
 | Reflectance |
|  |
|
|  |
 | reflectance fields |
|  |
|
|  |
 | reflection nebulae |
|  |
|
|  |
 | Refractions |
|  |
|
|  |
 | registration |
|  |
|
|  |
 | relief textures |
|  |
|
|  |
 | remeshing |
|  |
|
|  |
 | rendering |
|  |
|
|  |
 | responsive workbench |
|  |
|
|  |
 | ridges |
|  |
|
|  |
 | sampling |
|  |
|
|  |
 | scattered data approximation |
|  |
|
|  |
 | Scene Capture |
|  |
|
|  |
 | sculpture |
|  |
|
|  |
 | Segmentation—Region growing |
|  |
|
|  |
 | separatrices |
|  |
|
|  |
 | Shading |
|  |
|
|  |
 | shadow maps |
|  |
|
|  |
 | Shadowing and Texture |
|  |
|
|  |
 | shape deformation |
|  |
|
|  |
 | shape matching |
|  |
|
|  |
 | shape reconstruction |
|  |
|
|  |
 | shape thickness |
|  |
|
|  |
 | simplification |
|  |
  | simplification/level of detail |
|  |
 | simulation |
|  |
  | skeleton-driven deformations |
|  |
 | skeleton reconstruction |
|  |
|
|  |
 | Soft shadows |
|  |
  | Software/Optical Multiplexing |
|  |
 | Spatial Data Structures |
|  |
|
|  |
 | speech synchronization |
|  |
|
|  |
 | spheres |
|  |
|
|  |
 | splines |
|  |
|
|  |
 | static splitting |
|  |
![Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences |
|  |
 | Statistical Learning |
|  |
|
|  |
 | Stereo Vision |
|  |
|
|  |
 | streak lines |
|  |
|
|  |
 | streaming memory access |
|  |
|
|  |
 | Structure-from-motion |
|  |
|
|  |
 | subdivision surface |
|  |
|
|  |
 | sunken relief |
|  |
|
|  |
 | Surface Curvature |
|  |
|
|  |
 | surface details |
|  |
|
|  |
 | surface reconstruction |
|  |
|
|  |
 | symmetry detection |
|  |
|
|  |
 | temporal blocking |
|  |
|
|  |
 | Temporal filtering |
|  |
|
|  |
 | tensor decomposition |
|  |
|
|  |
 | tensor spline |
|  |
|
|  |
 | terrain visualization |
|  |
|
|  |
 | texture |
|  |
|
|  |
 | Texture Shaders |
|  |
|
|  |
 | texture synthesis |
|  |
|
|  |
 | Three- Dimensional Graphics and Realism |
|  |
  | Three-Dimensional Graphics and Realism |
|  |
 | Three-Dimensional Graphics and Realism - Rendering |
|  |
|
|  |
 | time-dependent animation parameters |
|  |
  | time-dependent vector fields |
|  |
 | Time Complexity |
|  |
|
|  |
 | Tomography |
|  |
|
|  |
 | topology |
|  |
|
|  |
 | torsion |
|  |
  | tovisible differences predictorne mapping |
|  |
 | Tracking |
|  |
|
|  |
 | transfer function |
|  |
|
|  |
 | triangle meshes |
|  |
|
|  |
 | triangulation |
|  |
|
|  |
 | tvi |
|  |
|
|  |
 | twists |
|  |
  | UML - Unified Modeling Language |
|  |
 | Uniform subdivision |
|  |
  | unsteady flow visualization |
|  |
 | Upsampling |
|  |
  | User Interface for Modeling |
|  |
 | Validation |
|  |
|
|  |
 | VDP |
|  |
|
|  |
 | vector field compression |
|  |
|
|  |
 | Vector Fields |
|  |
|
|  |
 | video |
|  |
|
|  |
 | video compression |
|  |
|
|  |
 | video processing |
|  |
|
|  |
 | Video streaming |
|  |
|
|  |
 | Virtual Environments |
|  |
|
|  |
 | Visemes |
|  |
|
|  |
 | visibility culling |
|  |
|
|  |
 | Visual Hull |
|  |
|
|  |
 | visual perception |
|  |
|
|  |
 | Visual Search |
|  |
|
|  |
 | volume caustics |
|  |
|
|  |
 | volume matching |
|  |
|
|  |
 | volume processing |
|  |
|
|  |
 | Volumetric Textures |
|  |
|
|  |
 | Voxel Volumes |
|  |
|
|  |
 | walkthrough animation |
|  |
|
|  |
 | Wavelet |
|  |
|
|  |
 | Weak Chebyshev |
|  |
|
|  |
 | {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color |
|  |
|
|  |