 | Author/Editor | Year | | Title | Type | |
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Three-Dimensional Graphics and Realism |
|  |
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|  |
 | 2D/flatland and 3D graphics |
|  |
|
|  |
 | 3D-Scan Analysis |
|  |
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|  |
 | 3D Animation Reconstruction |
|  |
|
|  |
 | 3D Dynamic Scanner |
|  |
|
|  |
 | 3D Faces |
|  |
  | 3D radiative transfer equation |
|  |
 | 3D reconstruction |
|  |
|
|  |
 | 3D user interfaces |
|  |
|
|  |
 | adaptation |
|  |
|
|  |
 | adaptive refinement |
|  |
|
|  |
 | Advanced Shadow Mapping |
|  |
|
|  |
 | Algorithms |
|  |
|
|  |
 | anatomically based modeling |
|  |
|
|  |
 | and anisotropic free-form shape deformations |
|  |
|
|  |
![Show details for and texture]](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | and texture] |
|  |
|
|  |
 | Animations |
|  |
|
|  |
 | anisotropic reflection |
|  |
|
|  |
 | Approximate Algorithms |
|  |
|
|  |
 | Approximation Order |
|  |
|
|  |
 | arithmetic coding |
|  |
|
|  |
 | asynchronous rendering |
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|
|  |
 | Augmented Image Synthesis |
|  |
|
|  |
 | B |
|  |
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|  |
 | backward compatibility |
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|
|  |
 | Barycentric Coordinates |
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|
|  |
 | Bezier-Bernstein technique |
|  |
  | Bezier-Bernstein techniques |
|  |
 | Bezier Clipping |
|  |
|
|  |
 | bi-directional path tracing |
|  |
  | Bidirectional Reflectance Distribution Function |
|  |
 | bilateral filtering |
|  |
|
|  |
 | Bitmap and Frame Buffer Operations |
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|
|  |
 | bivariate splines |
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|
|  |
 | bounded variation function |
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  | Bounding Volume Optimization |
|  |
 | BRDF |
|  |
|
|  |
 | BRDF measurement |
|  |
![Show details for Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry a](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling |
|  |
 | caustics |
|  |
|
|  |
 | CCD |
|  |
|
|  |
 | Class hierarchy |
|  |
|
|  |
 | clean plate generation |
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|
|  |
 | Cloth Simulation |
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|
|  |
 | coarticulation |
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|
|  |
 | coherence |
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|
|  |
 | color space |
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|
|  |
 | Community Photo |
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|
|  |
 | Computational Geometry |
|  |
  | Computational geometry and object modeling—physical-based modeling |
|  |
 | Computational Photography |
|  |
  | Computational videography |
|  |
 | computer aided conceptual design |
|  |
|
|  |
 | computer art |
|  |
|
|  |
 | Computer Vision |
|  |
|
|  |
 | conformal geometric algebra |
|  |
|
|  |
 | constrained |
|  |
  | Constrained Bundle Adjustment |
|  |
 | Constraints |
|  |
|
|  |
 | contrast discrimination |
|  |
|
|  |
 | contrast processing |
|  |
|
|  |
 | control interface |
|  |
|
|  |
 | Convergence analysis |
|  |
|
|  |
 | correlation |
|  |
|
|  |
 | Crack fixing |
|  |
|
|  |
 | critical points |
|  |
|
|  |
 | curvature |
|  |
|
|  |
 | curve and surface deformations |
|  |
|
|  |
 | dark current |
|  |
|
|  |
 | Data Compaction |
|  |
|
|  |
 | data expansion |
|  |
|
|  |
 | DCT encoding |
|  |
|
|  |
 | Deformable Model |
|  |
|
|  |
 | deformations |
|  |
|
|  |
 | density estimation |
|  |
  | Density Estimation Particle Tracing |
|  |
 | depth |
|  |
|
|  |
 | depth map |
|  |
|
|  |
 | Diffusion Tensor Imaging |
|  |
|
|  |
 | Digitization and Image Capture — Scanning |
|  |
|
|  |
 | directional |
|  |
|
|  |
 | discrete curvature analysis |
|  |
|
|  |
 | Discrete Morse Theory |
|  |
|
|  |
 | Discretization |
|  |
|
|  |
 | display/viewing algorithms |
|  |
|
|  |
 | distributed computing |
|  |
|
|  |
 | DT-MRI |
|  |
|
|  |
 | DW-MRI |
|  |
  | Dynamic Geometry Reconstruction |
|  |
 | Dynamic Meshes |
|  |
  | Dynamic Reflectance Estimation |
|  |
 | Dynamic Reflectometry |
|  |
|
|  |
 | dynamic splitting |
|  |
|
|  |
 | edge strength |
|  |
|
|  |
 | elastica surfaces |
|  |
|
|  |
 | entropy |
|  |
|
|  |
 | equation solver |
|  |
|
|  |
 | exact constants |
|  |
|
|  |
 | Experimental validation |
|  |
|
|  |
 | Face Detection |
|  |
|
|  |
 | face reconstruction |
|  |
|
|  |
 | Facial Modeling |
|  |
|
|  |
 | Feature analysis |
|  |
|
|  |
 | Feature Extraction |
|  |
|
|  |
 | feature sensitive |
|  |
|
|  |
 | field control |
|  |
|
|  |
 | final gathering |
|  |
|
|  |
 | Flow Visualization |
|  |
|
|  |
 | forensic art |
|  |
|
|  |
 | Fractional Anisotropy |
|  |
|
|  |
 | frame buffer techniques |
|  |
|
|  |
 | frame synchronous playback |
|  |
|
|  |
 | free-viewpoint video |
|  |
|
|  |
 | free viewpoint video |
|  |
|
|  |
 | frequency decomposition |
|  |
|
|  |
 | games development |
|  |
|
|  |
 | Gauss area |
|  |
|
|  |
 | Gaussian curvature |
|  |
|
|  |
 | geometric algebra |
|  |
|
|  |
 | Geometry |
|  |
|
|  |
 | geometry shader |
|  |
|
|  |
 | ghost removal |
|  |
|
|  |
 | global optimization |
|  |
|
|  |
 | GPGPU |
|  |
|
|  |
 | graph cuts |
|  |
|
|  |
 | Graphics Systems |
|  |
|
|  |
 | hair rendering |
|  |
|
|  |
 | hand motion capture |
|  |
|
|  |
 | Hardware-Accelerated Rendering |
|  |
|
|  |
 | hardware implementation |
|  |
|
|  |
 | HDR |
|  |
|
|  |
 | HDR video |
|  |
  | height field intersection |
|  |
 | hierarchical bases |
|  |
  | Hierarchical Data Structures |
|  |
 | hierarchical radiosity |
|  |
|
|  |
 | High Dynamic Range Images |
|  |
  | High Dynamic Range Imaging |
|  |
 | high dynamic range (HDR) images |
|  |
  | High Refresh-rate Displays |
|  |
 | higher-order tensor |
|  |
|
|  |
 | histopyramids |
|  |
|
|  |
 | Human Computer Interaction |
|  |
|
|  |
 | human perception |
|  |
|
|  |
 | Human Visual System |
|  |
  | human visual systems (HVS) |
|  |
 | Illumination |
|  |
|
|  |
 | illumination effects |
|  |
|
|  |
 | image-based |
|  |
|
|  |
 | Image-based relighting |
|  |
  | image-based relighting with natural light |
|  |
 | Image-Based Rendering |
|  |
|
|  |
 | image based modeling |
|  |
|
|  |
 | image compression |
|  |
|
|  |
 | image inpainting |
|  |
|
|  |
 | Image Processing |
|  |
  | Image Processing and Computer Vision |
|  |
 | Image processing software |
|  |
|
|  |
 | Image quality Evaluation |
|  |
|
|  |
 | image reconstruction |
|  |
|
|  |
 | Image synthesis - Display algorithm - Caustic - Spot light |
|  |
|
|  |
 | immersive shape modeling |
|  |
|
|  |
 | indirect illumination |
|  |
  | Inertial Sensor Application |
|  |
 | Information Search |
|  |
  | information visualization |
|  |
 | interactive viewing |
|  |
|
|  |
 | interpolation |
|  |
|
|  |
 | inverse rendering |
|  |
|
|  |
 | Irradiance Caching |
|  |
  | Isosurface Reconstruction |
|  |
![Show details for I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation |
|  |
![Show details for I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling |
|  |
![Show details for I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Com](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Computer Vision]: Image Representation— Hierarchical |
|  |
![Show details for I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism |
|  |
![Show details for I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color |
|  |
![Show details for I.3.8 [Computer Graphics]: High dynamic range images](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.3.8 [Computer Graphics]: High dynamic range images |
|  |
![Show details for I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0) | I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance |
|  |
![Show details for I.6.5 [Simulation and modeling]: Model Development](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | I.6.5 [Simulation and modeling]: Model Development |
|  |
 | Java |
|  |
|
|  |
 | kd-tree |
|  |
|
|  |
 | Keyframe |
|  |
|
|  |
 | Kinematic Skeleton |
|  |
|
|  |
 | landmarks |
|  |
  | Laplace-Beltrami operator |
|  |
 | Laplacian deformations |
|  |
|
|  |
 | LCD panel |
|  |
  | least square approximation |
|  |
 | least squares approximation |
|  |
|
|  |
 | libmpeg2 |
|  |
|
|  |
 | Light propagation |
|  |
|
|  |
 | light transport |
|  |
|
|  |
 | Lighting simulation |
|  |
|
|  |
 | line art drawings |
|  |
|
|  |
 | line feature extraction |
|  |
|
|  |
 | Linear light source |
|  |
|
|  |
 | lip sync |
|  |
|
|  |
 | Local Lagrange Interpolation |
|  |
|
|  |
 | Log-Euclidean Framework |
|  |
|
|  |
 | lossy image compression |
|  |
|
|  |
 | luminance |
|  |
|
|  |
 | machine learning and graphics |
|  |
|
|  |
 | Macro elements |
|  |
|
|  |
 | MANOVA |
|  |
|
|  |
 | Marker-Less |
|  |
|
|  |
 | Mathematical foundations of CAGD |
|  |
|
|  |
 | Mean curvature |
|  |
|
|  |
 | Mean value coordinates |
|  |
|
|  |
 | medial ball |
|  |
|
|  |
 | memory wall |
|  |
|
|  |
 | mesh deformation |
|  |
|
|  |
 | Mesh optimization |
|  |
|
|  |
 | Mesh Processing |
|  |
|
|  |
 | Mesh Segmentation |
|  |
  | Middle two levels problem |
|  |
 | Mobile Projection |
|  |
  | Mobius-invariant energies |
|  |
 | model-based |
|  |
|
|  |
 | Modeling |
|  |
|
|  |
 | Monte Carlo Sampling |
|  |
|
|  |
 | morphing |
|  |
|
|  |
 | motion-compensated filtering |
|  |
|
|  |
 | Motion Capture |
|  |
|
|  |
 | Motion Synthesis |
|  |
|
|  |
 | MPEG-4 |
|  |
|
|  |
 | mpeg2enc |
|  |
|
|  |
 | Multi-view video |
|  |
|
|  |
 | multifield |
|  |
|
|  |
 | Multiresolution |
|  |
|
|  |
 | multiresolution texture synthesis |
|  |
  | Multiview Parallax Displays |
|  |
 | muscle editor |
|  |
|
|  |
 | muscle models |
|  |
|
|  |
 | music alignment |
|  |
|
|  |
 | music information retrieval |
|  |
|
|  |
 | music synchronization |
|  |
|
|  |
 | Musical expression |
|  |
|
|  |
 | MVV textures |
|  |
|
|  |
 | natural phenomena |
|  |
  | nearest neighbour searching |
|  |
 | No-Reference Quality Metric |
|  |
|
|  |
 | non-verbal facial expressions |
|  |
  | non photo-realistic rendering |
|  |
 | normal vector |
|  |
|
|  |
 | object-space computation |
|  |
|
|  |
 | Object Hierarchy |
|  |
|
|  |
 | object representation |
|  |
|
|  |
 | ode |
|  |
|
|  |
 | opacity maps |
|  |
|
|  |
 | optical motion capture |
|  |
  | Optimal Approximation Order |
|  |
 | OTF |
|  |
|
|  |
 | panorama |
|  |
  | paralinguistic information |
|  |
 | Parallel Programming |
|  |
|
|  |
 | parallelization |
|  |
|
|  |
 | participating media |
|  |
|
|  |
 | partitioning |
|  |
|
|  |
 | passive reflectance field display |
|  |
|
|  |
 | perceptually uniform color space |
|  |
|
|  |
 | Performance Evaluation |
|  |
|
|  |
 | Perturbation Theory |
|  |
  | photo-realistic rendering |
|  |
 | Photon Density Estimation |
|  |
|
|  |
 | photon mapping |
|  |
|
|  |
 | physically-based rendering |
|  |
  | physically based animation |
|  |
 | physics-based animation |
|  |
  | physics-based facial animation |
|  |
 | physics-based simulation |
|  |
|
|  |
 | Picture/Image Generation |
|  |
  | Picture/image generation—digitizing and scanning |
|  |
 | piecewise polynomial approximation |
|  |
|
|  |
 | plansac |
|  |
|
|  |
 | polygonal meshes |
|  |
  | Polygonized implicit surfaces |
|  |
 | polyline |
|  |
|
|  |
 | Pose Invariance |
|  |
  | positional / rotational constraints |
|  |
 | Powell-Sabin Triangulation |
|  |
|
|  |
 | processing |
|  |
|
|  |
 | programmable graphics hardware |
|  |
|
|  |
 | Programming Languages |
|  |
|
|  |
 | prosodic speech analysis |
|  |
|
|  |
 | Psychophysics |
|  |
|
|  |
 | quad-remeshing |
|  |
|
|  |
 | quasi-harmonic fields |
|  |
|
|  |
 | radiosity |
|  |
|
|  |
 | range image |
|  |
|
|  |
 | range scans |
|  |
|
|  |
 | ransac |
|  |
|
|  |
 | Ray Casting |
|  |
|
|  |
 | Ray Shooting |
|  |
|
|  |
 | Ray Tracing Acceleration |
|  |
|
|  |
 | Real-time rendering |
|  |
|
|  |
 | Realism |
|  |
  | Realistic Image Synthesis |
|  |
 | realtime ray tracing |
|  |
|
|  |
 | Rearticulation |
|  |
|
|  |
 | Refinement Oracles |
|  |
|
|  |
 | Reflectance |
|  |
|
|  |
 | reflectance functions |
|  |
|
|  |
 | refraction |
|  |
|
|  |
 | Region Growing |
|  |
|
|  |
| Tevs, Art
Berner, Alexander
Wand, Michael
Ihrke, Ivo
Seidel, Hans-Peter | 2011 | | Intrinsic Shape Matching by Planned Landmark Sampling
In: Computer Graphics Forum, Proceedings Eurographics 2011, 543-552
In: Computer Graphics Forum (Proc. EUROGRAPHICS 2011) [30], 543-552 | Journal Article |  |
|
|  |
 | relief textures |
|  |
|
|  |
 | remeshing |
|  |
|
|  |
 | rendering |
|  |
|
|  |
 | responsive workbench |
|  |
|
|  |
 | ridges |
|  |
|
|  |
 | sampling |
|  |
|
|  |
 | scattered data approximation |
|  |
|
|  |
 | Scene Capture |
|  |
|
|  |
 | sculpture |
|  |
|
|  |
 | Segmentation—Region growing |
|  |
|
|  |
 | separatrices |
|  |
|
|  |
 | Shading |
|  |
|
|  |
 | shadow maps |
|  |
|
|  |
 | Shadowing and Texture |
|  |
|
|  |
 | shape deformation |
|  |
|
|  |
 | shape matching |
|  |
|
|  |
 | shape reconstruction |
|  |
|
|  |
 | shape thickness |
|  |
|
|  |
 | simplification |
|  |
  | simplification/level of detail |
|  |
 | simulation |
|  |
  | skeleton-driven deformations |
|  |
 | skeleton reconstruction |
|  |
|
|  |
 | Soft shadows |
|  |
  | Software/Optical Multiplexing |
|  |
 | Spatial Data Structures |
|  |
|
|  |
 | speech synchronization |
|  |
|
|  |
 | spheres |
|  |
|
|  |
 | splines |
|  |
|
|  |
 | static splitting |
|  |
![Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences](/intranet/ag4/ag4publ.nsf/$PlusMinus!OpenImageResource&ImgIndex=0)  | Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences |
|  |
 | Statistical Learning |
|  |
|
|  |
 | Stereo Vision |
|  |
|
|  |
 | streak lines |
|  |
|
|  |
 | streaming memory access |
|  |
|
|  |
 | Structure-from-motion |
|  |
|
|  |
 | subdivision surface |
|  |
|
|  |
 | sunken relief |
|  |
|
|  |
 | Surface Curvature |
|  |
|
|  |
 | surface details |
|  |
|
|  |
 | surface reconstruction |
|  |
|
|  |
 | symmetry detection |
|  |
|
|  |
 | temporal blocking |
|  |
|
|  |
 | Temporal filtering |
|  |
|
|  |
 | tensor decomposition |
|  |
|
|  |
 | tensor spline |
|  |
|
|  |
 | terrain visualization |
|  |
|
|  |
 | texture |
|  |
|
|  |
 | Texture Shaders |
|  |
|
|  |
 | texture synthesis |
|  |
|
|  |
 | Three- Dimensional Graphics and Realism |
|  |
  | Three-Dimensional Graphics and Realism |
|  |
 | Three-Dimensional Graphics and Realism - Rendering |
|  |
|
|  |
 | time-dependent animation parameters |
|  |
  | time-dependent vector fields |
|  |
 | Time Complexity |
|  |
|
|  |
 | Tomography |
|  |
|
|  |
 | topology |
|  |
|
|  |
 | torsion |
|  |
  | tovisible differences predictorne mapping |
|  |
 | Tracking |
|  |
|
|  |
 | transfer function |
|  |
|
|  |
 | triangle meshes |
|  |
|
|  |
 | triangulation |
|  |
|
|  |
 | tvi |
|  |
|
|  |
 | twists |
|  |
  | UML - Unified Modeling Language |
|  |
 | Uniform subdivision |
|  |
  | unsteady flow visualization |
|  |
 | Upsampling |
|  |
  | User Interface for Modeling |
|  |
 | Validation |
|  |
|
|  |
 | VDP |
|  |
|
|  |
 | vector field compression |
|  |
|
|  |
 | Vector Fields |
|  |
|
|  |
 | video |
|  |
|
|  |
 | video compression |
|  |
|
|  |
 | video processing |
|  |
|
|  |
 | Video streaming |
|  |
|
|  |
 | Virtual Environments |
|  |
|
|  |
 | Visemes |
|  |
|
|  |
 | visibility culling |
|  |
|
|  |
 | Visual Hull |
|  |
|
|  |
 | visual perception |
|  |
|
|  |
 | Visual Search |
|  |
|
|  |
 | volume caustics |
|  |
|
|  |
 | volume matching |
|  |
|
|  |
 | volume processing |
|  |
|
|  |
 | Volumetric Textures |
|  |
|
|  |
 | Voxel Volumes |
|  |
|
|  |
 | walkthrough animation |
|  |
|
|  |
 | Wavelet |
|  |
|
|  |
 | Weak Chebyshev |
|  |
|
|  |
 | {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color |
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