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MPI-INF D4 Publications :: Thesis :: Tevs, Art

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Thesis - Master's thesis | @MastersThesis | Masterarbeit

Author(s)*:Tevs, Art
BibTeX citekey*:Tevs2007

Title, School
Title*:Realistic Real-time Rendering of Refractive Objects
School:Universität des Saarlandes
Type of Thesis*:Master's thesis

Publishers Name:Universität des Saarlandes
Publishers Address:Saarbruecken, Germany

Note, Abstract, Copyright
LaTeX Abstract:Physically correct rendering of inhomogeneous refractive objects in real-time is a difficult task. Many published works which address this problem require either a lot of computational power or can only reproduce a subset of optical effects achievable by a realistic simulation of light behavior inside such structures. In this thesis, we present a way for real-time rendering of complex refractive objects, described by a volumetric representation. Our approach enables us to simulate a variety of physically motivated optical effects. The algorithm is based on the eikonal equation, the main postulate of geometric optics. We derive a system of ordinary differential equations that allows us to simulate the propagation of light rays through an inhomogeneous refractive index field. Afterwards, a powerful image formation model provides for sophisticated rendering effects, such as arbitrary varying refractive index, inhomogeneous attenuation, as well as spatially-varying anisotropic scattering and reflectance properties. We also propose an efficient wavefront propagation technique, achieved with a complexity of a particle tracer, which enables us to compute the distribution of differential irradiance values inside a volume of interest. Efficient GPU implementations enable us to render a combination of visual effects that were previously not reproducible in real-time.
HyperLinks / References / URLs:
Personal Comments:The thesis is based on the previously submitted work "Eikonal Rendering: Efficient Light Transport in Refractive Objects". It presents a detailed description of the algorithm including a description about the optical effects achieved with our approach. In the appendix I included a theoretical discussion about the rendering of opticaly anisotropic materials, such as crystals. These extend our framework to support more advanced effects, like Birefringence (double refraction) and Pleochroism.
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Referees, Status, Dates
1. Referee:Prof. Dr. Hans-Peter Seidel
2. Referee:Prof. Dr.-Ing. Philipp Slusallek
Supervisor:Prof. Dr. Hans-Peter Seidel
Date Kolloquium:- - -

MPG Unit:Max-Planck-Institut für Informatik
MPG Subunit:Computer Graphics Group
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BibTeX Entry:

AUTHOR = {Tevs, Art},
TITLE = {Realistic Real-time Rendering of Refractive Objects},
PUBLISHER = {Universität des Saarlandes},
SCHOOL = {Universit{\"a}t des Saarlandes},
YEAR = {2007},
TYPE = {Master's thesis}
ADDRESS = {Saarbruecken, Germany},
MONTH = {July},

Entry last modified by Art Tevs, 03/13/2008
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03/13/2008 01:46:06 PM

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