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Author, Editor

Author(s):

Klehm, Oliver
Ritschel, Tobias
Eisemann, Elmar
Seidel, Hans-Peter

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Not MPG Author(s):

Ritschel, Tobias
Eisemann, Elmar

Editor(s):

Engel, Wolfgang

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Not MPII Editor(s):

Engel, Wolfgang

BibTeX cite key*:

SSBC_GP3_Klehm2012

Title, Booktitle

Title*:

Screen-space Bent Cones: A Practical Approach

Booktitle*:

{GPU} Pro 3: Advanced Rendering Techniques

Chapter:

3.2

Series:


Language:

English

Publisher

Name*:

CRC Press

URL:


Address*:

New York, NY

Publication Type:


Vol, No, pp., Year

Volume:


Number:


Edition:


Pages*:

191-207

Month:


VG Wort Pages:


ISBN:

9781439887820

Year*:

2012

Abstract, Links, ©

Note:


LaTeX Abstract:

Ambient occlusion (AO) is a popular technique for visually improving both real-time as well as offline rendering.
It decouples occlusion and shading providing a gain in efficiency.
This results in an average occlusion that modulates the surface shading.
However, this also reduces realism due to the lack of directional information.
Bent normals were proposed as an amelioration that addresses this issue for offline rendering.
Here, we describe how to compute bent normals as a cheap by-product of screen-space ambient occlusion (SSAO).
Bent cones extend bent normals to further improve realism.
These extensions combine the speed and simplicity of AO with physically more plausible lighting.

URL Abstract:


Tags, Keywords:

Three-Dimensional Graphics and Realism, Color, Shading, Shadowing and Texture

Copyright Message:


HyperLinks / References / URLs:


Personal Comments:


Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort
BibTeX Entry:
@INBOOK{SSBC_GP3_Klehm2012,
AUTHOR = {Klehm, Oliver and Ritschel, Tobias and Eisemann, Elmar and Seidel, Hans-Peter},
EDITOR = {Engel, Wolfgang},
TITLE = {Screen-space Bent Cones: A Practical Approach},
BOOKTITLE = {{GPU} Pro 3: Advanced Rendering Techniques},
PUBLISHER = {CRC Press},
YEAR = {2012},
CHAPTER = {3.2},
PAGES = {191--207},
ADDRESS = {New York, NY},
ISBN = {9781439887820},
}


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