Proceedings Article, Paper
@InProceedings
Beitrag in Tagungsband, Workshop


Show entries of:

this year (2019) | last year (2018) | two years ago (2017) | Notes URL

Action:

login to update

Options:








Author, Editor

Author(s):

Annen, Thomas
Mertens, Tom
Bekaert, Philippe
Seidel, Hans-Peter
Kautz, Jan

dblp
dblp
dblp
dblp
dblp

Not MPG Author(s):

Mertens, Tom
Bekaert, Philippe
Kautz, Jan

Editor(s):

Kautz, Jan
Pattanaik,Sumanta

dblp
dblp

Not MPII Editor(s):

Kautz, Jan
Pattanaik,Sumanta

BibTeX cite key*:

Annen:EGSR:CSM:2007

Title, Booktitle

Title*:

Convolution Shadow Maps

Booktitle*:

Rendering Techniques 2007: Eurographics Symposium on Rendering

Event, URLs

URL of the conference:


URL for downloading the paper:


Event Address*:

Grenoble, France

Language:

English

Event Date*
(no longer used):


Organization:


Event Start Date:

25 June 2007

Event End Date:

27 June 2007

Publisher

Name*:

Eurographics

URL:


Address*:

Aire-la-Ville, Switzerland

Type:


Vol, No, Year, pp.

Series:

Eurographics / ACM SIGGRAPH Symposium Proceedings

Volume:

18

Number:


Month:

June

Pages:

51-60

Year*:

2007

VG Wort Pages:


ISBN/ISSN:

978-3-905673-52-4

Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

We present \emph{Convolution Shadow Maps}, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t.\ the stored depth values due to the binary shadow test. We linearize the problem by approximating shadow maps as a weighted summation of basis terms. We demonstrate the usefulness of
this representation and show that hardware-accelerated anti-aliasing techniques, such as tri-linear filtering, can be applied naturally to Convolution Shadow Maps.
This approach can be implemented very efficiently in current generation graphics hardware
yielding real-time frame rates.

Keywords:

Computer Graphics, Picture/Image Generation, Bitmap and Frame Buffer Operations,
Three-Dimensional Graphics and Realism, Color, Shading, Shadowing and Texture



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Audience:

Expert

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{Annen:EGSR:CSM:2007,
AUTHOR = {Annen, Thomas and Mertens, Tom and Bekaert, Philippe and Seidel, Hans-Peter and Kautz, Jan},
EDITOR = {Kautz, Jan and Pattanaik,Sumanta},
TITLE = {Convolution Shadow Maps},
BOOKTITLE = {Rendering Techniques 2007: Eurographics Symposium on Rendering},
PUBLISHER = {Eurographics},
YEAR = {2007},
VOLUME = {18},
PAGES = {51--60},
SERIES = {Eurographics / ACM SIGGRAPH Symposium Proceedings},
ADDRESS = {Grenoble, France},
MONTH = {June},
ISBN = {978-3-905673-52-4},
ISBN = {1727-3463},
}


Entry last modified by Thomas Annen, 06/10/2008
Show details for Edit History (please click the blue arrow to see the details)Edit History (please click the blue arrow to see the details)
Hide details for Edit History (please click the blue arrow to see the details)Edit History (please click the blue arrow to see the details)

Editor(s)
Thomas Annen
Created
05/22/2007 05:34:09 PM
Revisions
3.
2.
1.
0.
Editor(s)
Thomas Annen
Thomas Annen
Thomas Annen
Thomas Annen
Edit Dates
10.06.2008 14:26:51
07/03/2007 10:12:14 AM
05/22/2007 05:53:14 PM
05/22/2007 05:47:35 PM
Show details for Attachment SectionAttachment Section
Hide details for Attachment SectionAttachment Section