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Author, Editor

Author(s):

Brabec, Stefan
Seidel, Hans-Peter

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Editor(s):

Mehdi, Quasim
Gough, Norman

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BibTeX cite key*:

Brabec:2000:ELM

Title, Booktitle

Title*:

Extended Light Maps

Booktitle*:

GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation

Event, URLs

URL of the conference:


URL for downloading the paper:


Event Address*:

London, United Kingdom

Language:

English

Event Date*
(no longer used):

November, 11-12

Organization:

Society for Computer Simulation International

Event Start Date:

25 August 2019

Event End Date:

25 August 2019

Publisher

Name*:

Society for Computer Simulation International

URL:


Address*:

San Diego, USA

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

November

Pages:

10-13

Year*:

2000

VG Wort Pages:


ISBN/ISSN:

1-56555-210-5

Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

Todays graphics hardware is capable of performing a large number
of operations at very high rates. Since most of the graphics chips
are designed in a pipelined fashion, e.g. similar to the OpenGL
rendering pipeline, it is necessary to utilize as many processing
units as possible to achieve high-quality results while keeping the
number of rendering passes needed at a minimum. In this paper we present an
algorithm that combines two well known algorithms in a very efficient
manner. One is the \textit{shadow mapping} technique that is used to compute a
shadow mask to determine lit and shadowed pixels. The second algorithm
is called \textit{light mapping} and is a common approach for rendering complex
light effects. These two are combined into a single
texture map which we call an \textit{extended light map}.
The benefit of this approach
is that nearly all stages of the graphics pipeline can be used during the
shadow map generation phase, which results in better image quality and
a reduced number of rendering passes.

Keywords:

Shadow Algorithms, Texture Mapping, Graphics Hardware, Frame Buffer Tricks, OpenGL, Rendering


Download
Access Level:


Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Audience:

experts only

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat



BibTeX Entry:

@INPROCEEDINGS{Brabec:2000:ELM,
AUTHOR = {Brabec, Stefan and Seidel, Hans-Peter},
EDITOR = {Mehdi, Quasim and Gough, Norman},
TITLE = {Extended Light Maps},
BOOKTITLE = {GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation},
PUBLISHER = {Society for Computer Simulation International},
YEAR = {2000},
ORGANIZATION = {Society for Computer Simulation International},
PAGES = {10--13},
ADDRESS = {London, United Kingdom},
MONTH = {November},
ISBN = {1-56555-210-5},
}


Entry last modified by Anja Becker, 03/12/2010
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Editor(s)
Stefan Brabec
Created
01/24/2001 06:42:42 PM
Revision
1.
0.


Editor
Anja Becker
Stefan Brabec


Edit Date
15.03.2001 14:09:51
24/01/2001 18:42:45