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Author, Editor(s)

Author(s):

Ritschel, Tobias
Ihrke, Matthias
Frisvad, Jeppe Revall
Coppens, Joris
Myszkowski, Karol
Seidel, Hans-Peter

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Not MPG Author(s):

Ihrke, Matthias
Frisvad, Jeppe Revall
Coppens, Joris

BibTeX cite key*:

Ritschel2009EG

Title

Title*:

Temporal Glare: Real-time Dynamic Simulation of the Scattering in the Human Eye


TemporalGlare.pdf (2775.89 KB)

Journal

Journal Title*:

Computer Graphics Forum (Proc. EUROGRAPHICS 2009)

Journal's URL:


Download URL
for the article:


Language:

English

Publisher

Publisher's
Name:

Blackwell

Publisher's URL:


Publisher's
Address:

Oxford

ISSN:


Vol, No, pp, Date

Volume*:

28

Number:

2

Publishing Date:

March 2009

Pages*:

183-192

Number of
VG Pages:


Page Start:

183

Page End:

192

Sequence Number:


DOI:


Note, Abstract, ©

Note:


(LaTeX) Abstract:

Glare is a consequence of light scattered within the human eye when looking at bright light sources. This effect can be exploited for tone mapping since adding glare to the depiction of high-dynamic range (HDR) imagery on a low-dynamic range (LDR) medium can dramatically increase perceived contrast. Even though most, if not all, subjects report perceiving glare as a bright pattern that fluctuates in time, up to now it has only been modeled as a static phenomenon. We argue that the temporal properties of glare are a strong means to increase perceived brightness and to produce realistic and attractive renderings of bright light sources. Based on the anatomy of the human eye, we propose a model that enables real-time simulation of dynamic glare on a GPU. This allows an improved depiction of HDR images on LDR media for interactive applications like games, feature films, or even by adding movement to initially static HDR images. By conducting psychophysical studies, we validate that our method improves perceived brightness and that dynamic glare-renderings are often perceived as more attractive depending on the chosen scene.

URL for the Abstract:


Categories,
Keywords:


HyperLinks / References / URLs:

http://www.mpi-inf.mpg.de/resources/hdr/TemporalGlare/

Copyright Message:


Personal Comments:


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Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort


BibTeX Entry:

@ARTICLE{Ritschel2009EG,
AUTHOR = {Ritschel, Tobias and Ihrke, Matthias and Frisvad, Jeppe Revall and Coppens, Joris and Myszkowski, Karol and Seidel, Hans-Peter},
EDITOR = {Dutr{\'e}, Philip and Stamminger, Marc},
TITLE = {Temporal Glare: {Real-time} Dynamic Simulation of the Scattering in the Human Eye},
BOOKTITLE = {The European Association for Computer Graphics 30th Annual Conference : EUROGRAPHICS 2009},
JOURNAL = {Computer Graphics Forum (Proc. EUROGRAPHICS 2009)},
PUBLISHER = {Blackwell},
YEAR = {2009},
NUMBER = {2},
VOLUME = {28},
PAGES = {183--192},
SERIES = {Computers Graphics Forum},
ADDRESS = {Munich, Germany},
MONTH = {March},
ISBN = {0167-7055},
}


Entry last modified by Anja Becker, 03/11/2011
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Editor(s)
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Created
02/13/2009 10:22:30 AM
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Editor(s)
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Edit Dates
11.03.2011 10:19:53
11.03.2011 10:19:15
22.03.2010 13:18:14
22.03.2010 13:17:20
04/24/2009 07:24:30 PM
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