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Author, Editor

Author(s):

Günther, Johannes
Popov, Stefan
Seidel, Hans-Peter
Slusallek, Philipp

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Not MPG Author(s):

Popov, Stefan
Slusallek, Philipp

Editor(s):

Keller, Alexander
Christensen, Per

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Not MPII Editor(s):

Keller, Alexander
Christensen, Per

BibTeX cite key*:

guenther:07:BVHonGPU

Title, Booktitle

Title*:

Realtime Ray Tracing on GPU with BVH-based Packet Traversal

Booktitle*:

IEEE/Eurographics Symposium on Interactive Ray Tracing 2007

Event, URLs

URL of the conference:

http://www.uni-ulm.de/rt07/

URL for downloading the paper:

http://www.mpi-inf.mpg.de/~guenther/BVHonGPU/BVHonGPU.pdf

Event Address*:

Ulm, Germany

Language:

English

Event Date*
(no longer used):


Organization:

IEEE, Eurographics

Event Start Date:

10 September 2007

Event End Date:

12 September 2007

Publisher

Name*:

IEEE

URL:


Address*:

Piscataway, USA

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:


Pages:

113-118

Year*:

2007

VG Wort Pages:

26

ISBN/ISSN:


Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

Recent GPU ray tracers can already achieve performance
competitive to that of their CPU counterparts. Nevertheless,
these systems can not yet fully exploit the capabilities of
modern GPUs and can only handle medium-sized, static scenes.

In this paper we present a BVH-based GPU ray tracer with a
parallel packet traversal algorithm using a shared stack. We
also present a fast, CPU-based BVH construction algorithm
which very accurately approximates the surface area
heuristic using streamed binning while still being one order
of magnitude faster than previously published results.
Furthermore, using a BVH allows us to push the size limit of
supported scenes on the GPU: We can now ray trace the
12.7~million triangle \textsc{Power Plant} at
1024$\times$1024 image resolution with 3~fps, including
shading and shadows.

HyperLinks / References / URLs:

http://www.mpi-inf.mpg.de/~guenther/BVHonGPU/index.html



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Audience:

experts only

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{guenther:07:BVHonGPU,
AUTHOR = {G{\"u}nther, Johannes and Popov, Stefan and Seidel, Hans-Peter and Slusallek, Philipp},
EDITOR = {Keller, Alexander and Christensen, Per},
TITLE = {Realtime Ray Tracing on GPU with BVH-based Packet Traversal},
BOOKTITLE = {IEEE/Eurographics Symposium on Interactive Ray Tracing 2007},
PUBLISHER = {IEEE},
YEAR = {2007},
ORGANIZATION = {IEEE, Eurographics},
PAGES = {113--118},
ADDRESS = {Ulm, Germany},
}


Entry last modified by Johannes Günther, 02/28/2008
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Editor(s)
Johannes Günther
Created
08/06/2007 11:29:27 AM
Revision
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Editor
Johannes Günther
Johannes Günther


Edit Date
12/12/2007 09:35:03 AM
08/06/2007 11:29:27 AM


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