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Author, Editor

Author(s):

Crassin, Cyril
Neyret, Fabrice
Lefebvre, Sylvain
Sainz, Miguel
Eisemann, Elmar

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Not MPG Author(s):

Crassin, Cyril
Neyret, Fabrice
Lefebvre, Sylvain
Sainz, Miguel

Editor(s):





BibTeX cite key*:

Eisemann2009GigaSketch

Title, Booktitle

Title*:

Beyond Triangles : GigaVoxels Effects In Video Games

Booktitle*:

SIGGRAPH 2009: Talks

Event, URLs

URL of the conference:


URL for downloading the paper:


Event Address*:

New Orleans, Louisana

Language:

English

Event Date*
(no longer used):


Organization:


Event Start Date:

9 February 2010

Event End Date:

9 February 2010

Publisher

Name*:

ACM

URL:


Address*:

New York, NY

Type:

Technical Sketch

Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

August

Pages:

1-1

Year*:

2009

VG Wort Pages:


ISBN/ISSN:

978-1-60558-726-4

Sequence Number:

78

DOI:




Note, Abstract, ©


(LaTeX) Abstract:

Voxel representations are commonly used for scientific data visualization, but also for many special effects involving complex or fuzzy data (e.g., clouds, smoke, foam). Since voxel rendering permits better and easier filtering than triangle-based representations it is also an efficient high-quality choice for complex meshes (with several triangles per pixel) and detailed geometric data (e.g., boats in Pirates of the Caribbean).
We have shown in [Crassin et al. 2009] that highly detailed voxel
data can be rendered in high quality at real-time rates. The work
foreshadows the use of very large volumetric data sets in the context of video-games. Our system, based on ray-casting of a generalized sparse octree structure on GPU, achieves high rendering performance for billions of voxels.
To further underline the usefulness in the context of video games, this sketch introduces new features of our system, namely free object instantiation and the mixing with existing triangle scenes. We also demonstrate how to render complex visual effects like depth-of-fields or approximated soft shadows in very efficient ways, exploiting intrinsic properties of our multi-resolution scheme.



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Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{Eisemann2009GigaSketch,
AUTHOR = {Crassin, Cyril and Neyret, Fabrice and Lefebvre, Sylvain and Sainz, Miguel and Eisemann, Elmar},
TITLE = {Beyond Triangles : GigaVoxels Effects In Video Games},
BOOKTITLE = {SIGGRAPH 2009: Talks},
PUBLISHER = {ACM},
YEAR = {2009},
TYPE = {Technical Sketch},
PAGES = {1--1},
ADDRESS = {New Orleans, Louisana},
MONTH = {August},
ISBN = {978-1-60558-726-4},
}


Entry last modified by Anja Becker, 03/15/2010
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Editor(s)
[Library]
Created
02/09/2010 11:38:53 AM
Revisions
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Editor(s)
Anja Becker
Anja Becker
Elmar Eisemann
Elmar Eisemann
Edit Dates
15.03.2010 13:46:52
15.03.2010 13:46:19
09.02.2010 11:51:59
09.02.2010 11:38:53
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