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Author, Editor

Author(s):

Crassin, Cyril
Neyret, Fabrice
Lefebvre, Sylvain
Eisemann, Elmar

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Not MPG Author(s):

Crassin, Cyril
Neyret, Fabrice
Lefebvre, Sylvain

Editor(s):

Haines, Eric
McGuire, Morgan
Aliaga, Daniel G.
Oliveira, Manuel M.

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Not MPII Editor(s):

Haines, Eric
McGuire, Morgan
Aliaga, Daniel G.
Oliveira, Manuel M.

BibTeX cite key*:

CrassinGigaVoxels2009

Title, Booktitle

Title*:

GigaVoxels: Ray-guided Streaming for Efficient and Detailed Voxel Rendering

Booktitle*:

Proceedings of I3D 2009 : ACM SIGGRAPH Symposium onInteractive 3D Graphics and Games

Event, URLs

URL of the conference:

http://graphics.cs.williams.edu/i3d09/

URL for downloading the paper:

http://artis.imag.fr/Publications/2009/CNLE09/CNLE09.pdf

Event Address*:

Boston, Mass.

Language:

English

Event Date*
(no longer used):


Organization:

Association for Computing Machinery (ACM)

Event Start Date:

27 February 2009

Event End Date:

1 March 2009

Publisher

Name*:

ACM

URL:

http://www.acm.org/

Address*:

New York, NY

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

February

Pages:

15-22

Year*:

2009

VG Wort Pages:


ISBN/ISSN:

978-1-60558-429-4

Sequence Number:


DOI:

http://doi.acm.org/10.1145/1507149.1507152



Note, Abstract, ©


(LaTeX) Abstract:

We propose a new approach to efficiently render large volumetric data sets. The system achieves interactive to real-time rendering performance for several billion voxels.

Our solution is based on an adaptive data representation depending on the current view and occlusion information, coupled to an efficient ray-casting rendering algorithm. One key element of our method is to guide data production and streaming directly based on information extracted during rendering.

Our data structure exploits the fact that in CG scenes, details are often concentrated on the interface between free space and clusters of density and shows that volumetric models might become a valuable alternative as a rendering primitive for real-time applications.
In this spirit, we allow a quality/performance trade-off and exploit temporal coherence. We also introduce a mipmapping-like process that allows for an increased display rate and better quality through high quality filtering.
To further enrich the data set, we create additional details through a variety of procedural methods.


We demonstrate our approach in several scenarios, like the exploration of a 3D scan ($8192^3$ resolution),
of hypertextured meshes ($16384^3$ virtual resolution), or
of a fractal (theoretically infinite resolution).
All examples are rendered on current generation hardware at 20-90 fps and respect the limited GPU memory budget.

Keywords:

Voxel, Rendering, Out-of-core, Visibility, LOD

Copyright Message:

This is the author’s version of the paper. The ultimate version
has been published in the I3D 2009 conference proceedings.


Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

External Affiliations:

MMCI
Grenoble University / INRIA

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{CrassinGigaVoxels2009,
AUTHOR = {Crassin, Cyril and Neyret, Fabrice and Lefebvre, Sylvain and Eisemann, Elmar},
EDITOR = {Haines, Eric and McGuire, Morgan and Aliaga, Daniel G. and Oliveira, Manuel M.},
TITLE = {GigaVoxels: Ray-guided Streaming for Efficient and Detailed Voxel Rendering},
BOOKTITLE = {Proceedings of I3D 2009 : ACM SIGGRAPH Symposium onInteractive 3D Graphics and Games},
PUBLISHER = {ACM},
YEAR = {2009},
ORGANIZATION = {Association for Computing Machinery (ACM)},
PAGES = {15--22},
ADDRESS = {Boston, Mass.},
MONTH = {February},
ISBN = {978-1-60558-429-4},
DOI = {http://doi.acm.org/10.1145/1507149.1507152},
}


Entry last modified by Anja Becker, 03/26/2010
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Editor(s)
[Library]
Created
03/03/2009 03:59:18 PM
Revisions
6.
5.
4.
3.
2.
Editor(s)
Anja Becker
Anja Becker
Elmar Eisemann
Thomas Schultz
Thomas Schultz
Edit Dates
26.03.2010 13:25:10
15.03.2010 13:29:58
09.02.2010 11:51:03
03/19/2009 03:56:10 PM
03.03.2009 16:01:03
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