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Author, Editor

Author(s):

Wald, Ingo
Dietrich, Andreas
Benthin, Carsten
Efremov, Alexander
Dahmen, Tim
Günther, Johannes
Havran, Vlastimil
Seidel, Hans-Peter
Slusallek, Philipp

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Not MPG Author(s):

Wald, Ingo
Dietrich, Andreas
Benthin, Carsten
Dahmen, Tim
Havran, Vlastimil
Slusallek, Philipp

Editor(s):

Wald, Ingo
Parker, Steven G.

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Not MPII Editor(s):

Wald, Ingo
Parker, Steven G.

BibTeX cite key*:

wald:06:ART

Title, Booktitle

Title*:

A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications

Booktitle*:

Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing

Event, URLs

URL of the conference:

http://www.sci.utah.edu/RT06/

URL for downloading the paper:

http://www.mpi-inf.mpg.de/~guenther/ART/ART.pdf

Event Address*:

Salt Lake City, USA

Language:

English

Event Date*
(no longer used):


Organization:

IEEE

Event Start Date:

18 September 2006

Event End Date:

20 September 2006

Publisher

Name*:

IEEE

URL:


Address*:

Piscataway, USA

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

September

Pages:

177-185

Year*:

2006

VG Wort Pages:

35

ISBN/ISSN:

1-4244-0693-5

Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

Computer aided design (CAD) and virtual reality (VR) are
becoming increasingly important tools for industrial design
applications. Unfortunately, there is a huge and growing gap
between what data CAD engineers are working on, what
rendering quality is needed by designers and executives to
faithfully judge a design variant, and what rendering
capabilities are offered by commonly available VR
frameworks. In particular, existing VR systems cannot
currently cope with the accuracy demanded by CAD engineers,
nor can they deliver the photo-realistic rendering quality
and reliability required by designers and decision makers.

In this paper, we describe a ray tracing based virtual
reality framework that closes these gaps. In particular, the
proposed system supports direct ray tracing of trimmed
freeform surfaces even for complex models of thousands of
patches, allows for accurately simulating reflections and
refraction for glass and car paint effects, offers support
for direct integration of measured materials via
bidirectional texture functions, and even allows for soft
environmental lighting from high dynamic range environment
maps. All of these effects can be delivered interactively,
and are demonstrated on a real-world industrial model, a
complete Mercedes C-Class car.

Keywords:

ray tracing, virtual reality, photo-realistic rendering

HyperLinks / References / URLs:

http://www.mpi-inf.mpg.de/~guenther/



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Audience:

experts only

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{wald:06:ART,
AUTHOR = {Wald, Ingo and Dietrich, Andreas and Benthin, Carsten and Efremov, Alexander and Dahmen, Tim and G{\"u}nther, Johannes and Havran, Vlastimil and Seidel, Hans-Peter and Slusallek, Philipp},
EDITOR = {Wald, Ingo and Parker, Steven G.},
TITLE = {A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications},
BOOKTITLE = {Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing},
PUBLISHER = {IEEE},
YEAR = {2006},
ORGANIZATION = {IEEE},
PAGES = {177--185},
ADDRESS = {Salt Lake City, USA},
MONTH = {September},
ISBN = {1-4244-0693-5},
}


Entry last modified by Johannes Günther, 11/21/2006
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Editor(s)
Johannes Günther
Created
11/21/2006 10:30:47 AM
Revision
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Editor
Johannes Günther



Edit Date
11/21/2006 10:30:48 AM



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