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Author, Editor

Author(s):

Kurz, Christian
Ritschel, Tobias
Seidel, Hans-Peter

dblp
dblp
dblp

Not MPG Author(s):

Eisemann, Elmar
Thormählen, Thorsten

BibTeX cite key*:

Kurz2013

Title

Title*:

Generating Realistic Camera Shake for Virtual Scenes

Journal

Journal Title*:

Journal of Virtual Reality and Broadcasting

Journal's URL:

http://www.jvrb.org/

Download URL
for the article:

https://www.jvrb.org/past-issues/10.2013/3833

Language:

English

Publisher

Publisher's
Name:

Hochschulbibliothekszentrum des Landes Nordrhein-Westfalen, Köln (HBZ)

Publisher's URL:

http://www.hbz-nrw.de/

Publisher's
Address:

Cologne

ISSN:

1860-2037

Vol, No, Year, pp.

Volume:

10

Number:

7

Month:

December

Year*:

2013

Pages:

1-13

Number of VG Pages:


Sequence Number:


DOI:


Abstract, Links, (C)

Note:


(LaTeX) Abstract:

When depicting both virtual and physical worlds, the viewer's impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position, rotation, and acceleration, these details are often missing for virtual camera motion. In this work, we analyze camera movement using signal theory. Our system allows us to stylize a smooth user-defined virtual base camera motion by enriching it with plausible details. A key component of our system is a database of videos filmed by physical cameras. These videos are analyzed with a camera-motion estimation algorithm (structure-from-motion) and labeled manually with a specific style. By considering spectral properties of location, orientation and acceleration, our solution learns camera motion details. Consequently, an arbitrary virtual base motion, defined in any conventional animation package, can be automatically modified according to a user-selected style. In an animation package the camera motion base path is typically defined by the user via function curves. Another possibility is to obtain the camera path by using a mixed reality camera in motion capturing studio. As shown in our experiments, the resulting shots are still fully artist-controlled, but appear richer and more physically plausible.

URL for the Abstract:


Categories / Keywords:

Camera Motion Estimation, Camera Shake, Structure-from-Motion, Style Transfer

HyperLinks / References / URLs:


Copyright Message:


Personal Comments:


Download
Access Level:

Internal

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Audience:

experts only

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@MISC{Kurz2013,
AUTHOR = {Kurz, Christian and Ritschel, Tobias and Seidel, Hans-Peter},
TITLE = {Generating Realistic Camera Shake for Virtual Scenes},
JOURNAL = {Journal of Virtual Reality and Broadcasting},
PUBLISHER = {Hochschulbibliothekszentrum des Landes Nordrhein-Westfalen, Köln (HBZ)},
YEAR = {2013},
NUMBER = {7},
VOLUME = {10},
PAGES = {1--13},
ADDRESS = {Cologne},
MONTH = {December},
ISBN = {1860-2037},
}


Entry last modified by Christian Kurz, 01/30/2014
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Editor(s)
[Library]
Created
01/23/2014 05:35:53 PM
Revision
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Editor
Christian Kurz
Christian Kurz


Edit Date
01/23/2014 05:39:17 PM
01/23/2014 05:35:54 PM