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Author, Editor

Author(s):

Ritschel, Tobias
Grosch, Thorsten
Seidel, Hans-Peter

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Editor(s):

Haines, Eric
McGuire, Morgan
Spencer, Stephen N.

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Not MPII Editor(s):

Haines, Eric
McGuire, Morgan
Spencer, Stephen N.

BibTeX cite key*:

RitschelGS2009:SSDO

Title, Booktitle

Title*:

Approximating Dynamic Global Illumination in Image Space

Booktitle*:

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games : proceedings
I3D 2009

Event, URLs

URL of the conference:

http://graphics.cs.williams.edu/i3d09/

URL for downloading the paper:

http://doi.acm.org/10.1145/1507149.1507161

Event Address*:

Boston, MA, USA

Language:

English

Event Date*
(no longer used):


Organization:

Association for Computing Machinery (ACM)

Event Start Date:

27 February 2009

Event End Date:

1 March 2009

Publisher

Name*:

ACM

URL:


Address*:

New York, NY

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

February

Pages:

75-82

Year*:

2009

VG Wort Pages:


ISBN/ISSN:

978-1-60558-429-4

Sequence Number:


DOI:

10.1145/1507149.1507161



Note, Abstract, ©


(LaTeX) Abstract:

Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficient implementations are used extensively in production. Recent methods approximate AO between nearby geometry in screen space (SSAO). The key observation described in this paper is, that screen-space occlusion methods can be used to compute many more types of effects than just occlusion, such as directional shadows and indirect color bleeding. The proposed generalization has only a small overhead compared to classic SSAO, approximates direct and one-bounce light transport in screen space, can be combined with other methods that simulate transport for macro structures and is visually equivalent to SSAO in the worst case without introducing new artifacts. Since our method works in screen space, it does not depend on the geometric complexity. Plausible directional occlusion and indirect lighting effects can be displayed for large and fully dynamic scenes at real-time frame rates.



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{RitschelGS2009:SSDO,
AUTHOR = {Ritschel, Tobias and Grosch, Thorsten and Seidel, Hans-Peter},
EDITOR = {Haines, Eric and McGuire, Morgan and Spencer, Stephen N.},
TITLE = {Approximating Dynamic Global Illumination in Image Space},
BOOKTITLE = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games : proceedings
I3D 2009},
PUBLISHER = {ACM},
YEAR = {2009},
ORGANIZATION = {Association for Computing Machinery (ACM)},
PAGES = {75--82},
ADDRESS = {Boston, MA, USA},
MONTH = {February},
ISBN = {978-1-60558-429-4},
DOI = {10.1145/1507149.1507161},
}


Entry last modified by Anja Becker, 03/22/2010
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Editor(s)
[Library]
Created
03/24/2009 04:21:12 PM
Revision
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Editor
Anja Becker
Thorsten Grosch


Edit Date
22.03.2010 13:06:20
24/03/2009 16:21:12


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