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Author, Editor

Author(s):

Li, Ming
Magnor, Marcus
Seidel, Hans-Peter

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Editor(s):

Ertl, Thomas
Girod, Bernd
Greiner, Günther
Niemann, Heinrich
Seidel, Hans-Peter
Steinbach, Eckehard
Westermann, Rüdiger

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Not MPII Editor(s):

Ertl, Thomas
Girod, Bernd
Greiner, Günther
Niemann, Heinrich
Steinbach, Eckehard
Westermann, Rüdiger

BibTeX cite key*:

Li:2003:ImprovedHAVH

Title, Booktitle

Title*:

Improved Hardware-Accelerated Visual Hull Rendering


ImpHAVH.pdf (209.99 KB)

Booktitle*:

Vision, Modeling and Visualization 2003 (VMV-03) : proceedings

Event, URLs

URL of the conference:

http://vmv.in.tum.de/

URL for downloading the paper:


Event Address*:

Munich, Germany

Language:

English

Event Date*
(no longer used):

November, 19 - November, 21

Organization:


Event Start Date:

19 November 2003

Event End Date:

21 November 2003

Publisher

Name*:

Akademische Verlagsgesellschaft Aka

URL:

http://www.aka-verlag.de/

Address*:

Berlin, Germany

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:


Pages:

151-158

Year*:

2003

VG Wort Pages:


ISBN/ISSN:

3-89838-048-3

Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development has made it possible to render visual hulls from a set of silhouette images in real-time.

In this paper we present several new algorithms to improve the generality and quality of hardware-accelerated visual hull rendering. First, a multi-pass approach employs texture objects and the stencil buffer to enable the visual hull rendering algorithm to deal with arbitrary numbers of input images. Secondly, flexible programmability of state-of-the-art graphics hardware is exploited to achieve smooth transitions between textures from different reference views projected onto visual hulls. In addition, visibility problems with projective texture mapping are solved by using the shadow mapping technique. We test our rendering algorithms on various off-the-shelf graphics cards and achieve real-time frame rates.



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Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{Li:2003:ImprovedHAVH,
AUTHOR = {Li, Ming and Magnor, Marcus and Seidel, Hans-Peter},
EDITOR = {Ertl, Thomas and Girod, Bernd and Greiner, G{\"u}nther and Niemann, Heinrich and Seidel, Hans-Peter and Steinbach, Eckehard and Westermann, R{\"u}diger},
TITLE = {Improved Hardware-Accelerated Visual Hull Rendering},
BOOKTITLE = {Vision, Modeling and Visualization 2003 (VMV-03) : proceedings},
PUBLISHER = {Akademische Verlagsgesellschaft Aka},
YEAR = {2003},
PAGES = {151--158},
ADDRESS = {Munich, Germany},
ISBN = {3-89838-048-3},
}


Entry last modified by Uwe Brahm, 07/01/2009
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Editor(s)
Ming Li
Created
11/13/2003 04:08:39 PM
Revisions
6.
5.
4.
3.
2.
Editor(s)
Uwe Brahm
Christine Kiesel
Christine Kiesel
Christine Kiesel
Christine Kiesel
Edit Dates
08/03/2004 04:48:26 PM
01.07.2004 17:35:54
24.06.2004 15:00:13
24.06.2004 14:31:37
01/20/2004 06:15:38 PM
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