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Author, Editor

Author(s):

Günther, Johannes
Wald, Ingo
Slusallek, Philipp

dblp
dblp
dblp

Not MPG Author(s):

Slusallek, Philipp

Editor(s):

Keller, Alexander
Jensen, Henrik Wann

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dblp

Not MPII Editor(s):

Jensen, Henrik Wann
Keller, Alexander

BibTeX cite key*:

guenther:04:RTPM

Title, Booktitle

Title*:

Realtime Caustics using Distributed Photon Mapping


rtpm.pdf (2010.56 KB)

Booktitle*:

Rendering Techniques 2004 : Eurographics Symposium on Rendering

Event, URLs

URL of the conference:

http://www.egsr2004.org

URL for downloading the paper:

http://www.mpi-sb.mpg.de/~guenther/rtpm.pdf

Event Address*:

Norkoeping, Sweden

Language:

English

Event Date*
(no longer used):


Organization:

Eurographics Association

Event Start Date:

21 June 2004

Event End Date:

23 June 2004

Publisher

Name*:

Eurographics

URL:


Address*:

Aire-la-Ville, Switzerland

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

June

Pages:

111-121

Year*:

2004

VG Wort Pages:

36

ISBN/ISSN:

3-905673-12-6

Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and efficient simulation of caustic illumination, such as e.g. the illumination from a car headlight. The photon mapping algorithm is a simple and robust approach that generates high-quality results and is the preferred algorithm for computing caustic illumination. However, photon mapping has a number of properties that make it rather slow on today s processors. Photon mapping has also been notoriously difficult to parallelize efficiently.

In this paper, we present a detailed analysis of the performance issues of photon mapping together with signifi- cant performance improvements for all aspects of the photon mapping technique. The solution forms a complete framework for realtime photon mapping that efficiently combines realtime ray tracing, optimized and improved photon mapping algorithms, and efficient parallelization across commodity PCs. The presented system achieves realtime photon mapping performance of up to 22 frames per second on non-trivial scenes, while still allowing for interactively updating all aspects of the scene, including lighting, material properties, and geometry.

Keywords:

realtime rendering, lighting simulation, caustics, photon mapping, distributed computing, ray tracing



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{guenther:04:RTPM,
AUTHOR = {G{\"u}nther, Johannes and Wald, Ingo and Slusallek, Philipp},
EDITOR = {Keller, Alexander and Jensen, Henrik Wann},
TITLE = {{Realtime} Caustics using Distributed Photon Mapping},
BOOKTITLE = {Rendering Techniques 2004 : Eurographics Symposium on Rendering},
PUBLISHER = {Eurographics},
YEAR = {2004},
ORGANIZATION = {Eurographics Association},
PAGES = {111--121},
ADDRESS = {Norkoeping, Sweden},
MONTH = {June},
ISBN = {3-905673-12-6},
}


Entry last modified by Anja Becker, 06/10/2005
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Editor(s)
Ingo Wald
Created
12/21/2004 04:22:17 PM
Revisions
7.
6.
5.
4.
3.
Editor(s)
Anja Becker
Christine Kiesel
Anja Becker
Johannes Günther
Johannes Günther
Edit Dates
10.06.2005 14:39:12
24.05.2005 15:28:04
03.02.2005 13:01:55
01/14/2005 10:45:57 AM
01/07/2005 09:06:16 AM
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