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Author, Editor

Author(s):

Herzog, Robert
Eisemann, Elmar
Myszkowski, Karol
Seidel, Hans-Peter

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Editor(s):

Varshney, Amitabh
Wyman, Chris
Aliaga, Daniel
Oliveira, Manuel M.

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Not MPII Editor(s):

Varshney, Amitabh
Wyman, Chris
Aliaga, Daniel
Oliveira, Manuel M.

BibTeX cite key*:

HerzogI3D2010

Title, Booktitle

Title*:

Spatio-temporal Upsampling on the GPU


Herzog2010i3D.pdf (11506.84 KB)

Booktitle*:

Proceedings I3D 2010 : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Event, URLs

URL of the conference:

http://graphics.cs.williams.edu/i3d10/index.html

URL for downloading the paper:

http://www.mpi-inf.mpg.de/~rherzog/Papers/spatioTemporalUpsampling_preprintI3D2010.pdf

Event Address*:

Washington DC

Language:

English

Event Date*
(no longer used):


Organization:

ACM SIGGRAPH

Event Start Date:

19 February 2010

Event End Date:

21 February 2010

Publisher

Name*:

ACM

URL:


Address*:

New York, NY

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:


Pages:

91-98

Year*:

2010

VG Wort Pages:


ISBN/ISSN:

978-1-60558-939-8

Sequence Number:


DOI:

10.1145/1730804.1730819



Note, Abstract, ©


(LaTeX) Abstract:

Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today's shaders and high-resolution framebuffers.
However, most shading results are spatially or temporally coherent, which allows for sparse sampling and reuse of neighboring pixel values.
This paper proposes a simple framework for spatio-temporal upsampling on modern GPUs.
In contrast to previous work, which focuses either on temporal or spatial processing on the GPU, we exploit coherence in both.
Our algorithm combines adaptive motion-compensated filtering over time and geometry-aware upsampling in image space.
It is robust with respect to high-frequency temporal changes, and achieves substantial performance improvements by limiting the number of recomputed samples per frame.
At the same time, we increase the quality of spatial upsampling by recovering missing information from previous frames.
This temporal strategy also allows us to ensure that the image converges to a higher quality result.



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{HerzogI3D2010,
AUTHOR = {Herzog, Robert and Eisemann, Elmar and Myszkowski, Karol and Seidel, Hans-Peter},
EDITOR = {Varshney, Amitabh and Wyman, Chris and Aliaga, Daniel and Oliveira, Manuel M.},
TITLE = {Spatio-temporal Upsampling on the {GPU}},
BOOKTITLE = {Proceedings I3D 2010 : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
PUBLISHER = {ACM},
YEAR = {2010},
ORGANIZATION = {ACM SIGGRAPH},
PAGES = {91--98},
ADDRESS = {Washington DC},
ISBN = {978-1-60558-939-8},
DOI = {10.1145/1730804.1730819},
}


Entry last modified by Anja Becker, 03/03/2011
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Editor(s)
[Library]
Created
02/09/2010 04:25:55 PM
Revisions
6.
5.
4.
3.
2.
Editor(s)
Anja Becker
Anja Becker
Robert Herzog
Karol Myszkowski
Karol Myszkowski
Edit Dates
03.03.2011 14:36:33
21.01.2011 15:18:11
12/09/2010 09:35:13 PM
12/09/2010 03:47:29 PM
12/01/2010 12:21:32 PM
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