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Author, Editor(s)

Author(s):

Song, Mingli
Dong, Zhao
Theobalt, Christian
Wang, Huiqiong
Liu, Zicheng
Seidel, Hans-Peter

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Not MPG Author(s):

Song, Mingli
Wang, Huiqiong
Liu, Zicheng

BibTeX cite key*:

SDC*2007

Title

Title*:

A General Framework for Efficient 2D and 3D Facial Expression Analogy


manu.pdf (3017.63 KB)

Journal

Journal Title*:

IEEE Transactions on Multimedia

Journal's URL:

http://www.ieee.org/organizations/society/sp/tmm/

Download URL
for the article:

http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?isnumber=4351892&arnumber=4351915&count=25&index=6

Language:

English

Publisher

Publisher's
Name:

IEEE Signal Processing Society

Publisher's URL:

http://www.ieee.org/organizations/society/sp/

Publisher's
Address:


ISSN:

1520-9210

Vol, No, pp, Date

Volume*:

9

Number:

7

Publishing Date:

November 2007

Pages*:

1384-1395

Number of
VG Pages:


Page Start:

1384

Page End:

1395

Sequence Number:


DOI:

10.1109/TMM.2007.906591

Note, Abstract, ©

Note:


(LaTeX) Abstract:

Facial expression analogy provides computer animation
professionals with a tool to map expressions of an arbitrary
source face onto an arbitrary target face. In the recent past,
several algorithms have been presented in the literature that aim
at putting the expression analogy paradigm into practice. Some
of these methods exclusively handle expression mapping between
3D face models, while others enable the transfer of expressions
between images of faces only. None of them, however, represents
a more general framework that can be applied to either of
these two face representations. In this paper, we describe a
novel generic method for analogy-based facial animation that
employs the same efficient framework to transfer facial
expressions between arbitrary 3D face models, as well as between
images of performer’s faces. We propose a novel geometry encoding
for triangle meshes, vertex-tent-coordinates, that enables us to
formulate expression transfer in the 2D and the 3D case as a
solution to a simple system of linear equations. Our experiments
show that our method outperforms many previous analogy-based
animation approaches in terms of achieved animation quality,
computation time and generality.

URL for the Abstract:


Categories,
Keywords:


HyperLinks / References / URLs:


Copyright Message:


Personal Comments:


Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort


BibTeX Entry:

@ARTICLE{SDC*2007,
AUTHOR = {Song, Mingli and Dong, Zhao and Theobalt, Christian and Wang, Huiqiong and Liu, Zicheng and Seidel, Hans-Peter},
TITLE = {A General Framework for Efficient 2D and 3D Facial Expression Analogy},
JOURNAL = {IEEE Transactions on Multimedia},
PUBLISHER = {IEEE Signal Processing Society},
YEAR = {2007},
NUMBER = {7},
VOLUME = {9},
PAGES = {1384--1395},
MONTH = {November},
ISBN = {1520-9210},
DOI = {10.1109/TMM.2007.906591},
}


Entry last modified by Uwe Brahm, 02/28/2008
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Editor(s)
Zhao Dong
Created
07/16/2007 04:49:01 PM
Revisions
5.
4.
3.
2.
1.
Editor(s)
Uwe Brahm
Anja Becker
Zhao Dong
Zhao Dong
Zhao Dong
Edit Dates
02/28/2008 04:25:10 PM
20.02.2008 14:23:19
10/26/2007 12:59:35 PM
07/16/2007 05:19:49 PM
07/16/2007 05:18:51 PM
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