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Author, Editor

Author(s):

Lensch, Hendrik P. A.
Goesele, Michael
Bekaert, Philippe
Kautz, Jan
Magnor, Marcus
Lang, Jochen
Seidel, Hans-Peter

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Editor(s):

Coquillart, Sabine
Shum, Heung-Yeung
Hu, Shi-Min

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Not MPII Editor(s):

Coquillart, Sabine
Shum, Heung-Yeung
Hu, Shi-Min

BibTeX cite key*:

Lensch:2002:IRI

Title, Booktitle

Title*:

Interactive Rendering of Translucent Objects


lensch_PG02.pdf (650.69 KB)

Booktitle*:

Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2002)

Event, URLs

URL of the conference:

http://ncc.cs.tsinghua.edu.cn/pg2002/home.htm

URL for downloading the paper:


Event Address*:

Beijing, China

Language:

English

Event Date*
(no longer used):

-- October, 9-11

Organization:


Event Start Date:

9 October 2002

Event End Date:

11 October 2002

Publisher

Name*:

IEEE

URL:

http://www.computer.org/

Address*:

Los Alamitos, USA

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:


Pages:

214-224

Year*:

2002

VG Wort Pages:

29

ISBN/ISSN:


Sequence Number:


DOI:




Note, Abstract, ©


(LaTeX) Abstract:

This paper presents a rendering method for translucent
objects, in which view point and illumination can be modified at
interactive rates. In a preprocessing step the impulse response to incoming light
impinging at each surface point is computed and stored in two
different ways: The local effect on close-by surface points is
modeled as a per-texel filter kernel that is applied to a texture
map representing the incident illumination. The global response
(i.e. light shining through the object) is stored as
vertex-to-vertex throughput factors for the triangle mesh of the
object.
During rendering, the illumination map for the object is computed
according to the current lighting situation and then filtered by
the precomputed kernels. The illumination map is also used to derive
the incident illumination on the vertices which is distributed via
the vertex-to-vertex
throughput factors to the other vertices. The final image is obtained by combining the local and global response. We demonstrate the performance of our method for several
models.



Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

Audience:

Expert

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{Lensch:2002:IRI,
AUTHOR = {Lensch, Hendrik P. A. and Goesele, Michael and Bekaert, Philippe and Kautz, Jan and Magnor, Marcus and Lang, Jochen and Seidel, Hans-Peter},
EDITOR = {Coquillart, Sabine and Shum, Heung-Yeung and Hu, Shi-Min},
TITLE = {Interactive Rendering of Translucent Objects},
BOOKTITLE = {Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2002)},
PUBLISHER = {IEEE},
YEAR = {2002},
PAGES = {214--224},
ADDRESS = {Beijing, China},
}


Entry last modified by Christine Kiesel, 03/12/2010
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Editor(s)
Michael Gösele
Created
07/11/2002 01:53:54 PM
Revisions
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Editor(s)
Christine Kiesel
Christine Kiesel
Christine Kiesel
Christine Kiesel
Christine Kiesel
Edit Dates
13.08.2003 11:17:22
12.08.2003 18:37:23
12.08.2003 14:03:08
12.08.2003 13:54:02
09.05.2003 16:27:52
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