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Author, Editor

Author(s):

Crassin, Cyril
Neyret, Fabrice
Eisemann, Elmar

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Not MPG Author(s):

Crassin, Cyril
Neyret, Fabrice

Editor(s):





BibTeX cite key*:

Eisemann2009IVCR

Title, Conference

Title*:

Building with Bricks: CUDA-based GigaVoxel Rendering


paper.pdf (38.58 KB)

Booktitle*:

Visual Computing Research Conference

Event Address*:

Saarbrücken

URL of the conference:

http://visualcomputingresearch.com/

Event Date*:
(no longer used):


URL for downloading the paper:


Event Start Date:

8 December 2009

Event End Date:

10 December 2009

Language:

English

Organization:


Publisher

Publisher's Name:

Intel Visual Computing Institute

Publisher's URL:


Address*:

Saarbrücken, Germany

Type:


Vol, No, pp., Year

Series:


Volume:


Number:


Month:


Pages:




Sequence Number:


Year*:

2009

ISBN/ISSN:






Abstract, Links, ©

URL for Reference:


Note:


(LaTeX) Abstract:

For a long time, triangles have been considered
the state-of-sthe-art primitive for fast interactive applications.
Only recently, with the dawn of programmability of graphics
cards, different representations emerged. Especially for complex
entities, triangles have difficulties in representing convincing
details and faithful approximations quickly become costly. In
this work we investigate Voxels. Voxels can represent very rich
and detailed objects and are of crucial importance in medical
contexts. Nonetheless, one major downside is their significant
memory consumption. Here, we propose an out-of-core method to
deal with large volumes in real-time. Only little CPU interaction
is needed which shifts the workload towards the GPU. This makes
the use of large voxel data sets even easier than the, usually
complicated, triangle-based LOD mechanisms that often rely on
the CPU. This simplicity might even foreshadow the use of volume
data, in game contexts. The latter we underline by presenting
very efficient algorithms to approximate standard effects, such
as soft shadows, or depth of field.

URL for the Abstract:




Tags, Categories, Keywords:

Voxel, GPU, out-of-core, depth of field, shadows

HyperLinks / References / URLs:


Copyright Message:


Personal Comments:


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Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics Group

External Affiliations:

INRIA Rhône-Alpes

Audience:

experts only

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort

BibTeX Entry:
@INPROCEEDINGS{Eisemann2009IVCR,
AUTHOR = {Crassin, Cyril and Neyret, Fabrice and Eisemann, Elmar},
TITLE = {Building with Bricks: CUDA-based GigaVoxel Rendering},
BOOKTITLE = {Visual Computing Research Conference},
PUBLISHER = {Intel Visual Computing Institute},
YEAR = {2009},
ADDRESS = {Saarbr{\"u}cken},
}


Entry last modified by Elmar Eisemann, 02/09/2010
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Editor(s)
Elmar Eisemann
Created
02/09/2010 11:29:57 AM
Revisions
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Editor(s)
Elmar Eisemann
Elmar Eisemann
Elmar Eisemann

Edit Dates
09.02.2010 11:52:15
09.02.2010 11:30:49
09.02.2010 11:29:57

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