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New for: D2, D3

What and Who

Implicit blending revisited: new advances towards intuitive modeling and animation

Prof. Marie-Paule Cani
Grenoble Institute of Technology / INRIA
Talk
AG 1, AG 2, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
AG Audience
English

Date, Time and Location

Thursday, 17 February 2011
14:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

Smooth blending is one of the main features of functionally-based implicit surfaces. It allows constructive modeling mechanisms where components are iteratively designed and added to the model and the animation of soft objects that merge and split. However, they were not much used for years, since three major issues remained unsolved: blending at distance, the non-locality the blends and the blurring of small details, leading to the well known "blobby" aspect of implicit shapes.


- In the first part of this talk, we propose a novel formulation for implicit blending that fully solves these long lasting problems.

- In the second part, we present an application to sketch-based, intuitive shape design.

- Lastly, we discuss applications to animation: while the new blending method makes results much more natural to render liquids, we show that bending at distance can sometimes be a desired feature. We develop the example of enhancing cloth simulation with realistic folds.

Contact

Michael Wand
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Michael Wand, 02/08/2011 15:36
Michael Wand, 02/08/2011 15:35 -- Created document.