Due to the constantly increasing focus of the entertainment industry on stereoscopic imaging,
techniques and tools that enable precise control over the depth impression and help to overcome
limitations of the current stereoscopic hardware are gaining in importance. In this dissertation, we
address selected problems encountered during stereoscopic content production, with a particular
focus on stereoscopic cinema. First, we consider abrupt changes of depth, such as those induced
by cuts in films. We derive a model predicting the time the visual system needs to adapt to such
changes and propose how to employ this model for film cut optimization. Second, we tackle the
issue of discrepancies between the two views of a stereoscopic image due to view-dependent
shading of glossy materials. The suggested solution eliminates discomfort caused by non-matching
specular highlights while preserving the perception of gloss. Last, we deal with the problem of film
grain management in stereoscopic productions and propose a new method for film grain application
that reconciles visual comfort with the idea of medium-scene separation.