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What and Who

Titel Timing Games

Zvi Lotker
CWI
AG1 Mittagsseminar (own work)
AG 1, AG 2, AG 3, AG 4, AG 5  
AG Audience
English

Date, Time and Location

Wednesday, 21 September 2005
13:30
30 Minutes
46.1 - MPII
024
Saarbrücken

Abstract

We consider a model with a shared register (say, a spot in a web

page) which can hold a single value, a stream of readers (customers)
that arrive at a constant rate in the time interval $[0,1]$, and a
set of writers (advertisers) that each write to the shared register
one time. If we interpret the value of the shared register as an
advertisement, or a pointer a reader can follow to an interesting
resource, then each writer's goal is to maximize the time its value
is in the register. We analyze this scenario as a strategic timing
game. Each player (corresponding to a writer) $i$ chooses a point
$x_i\in[0,1]$. The utility to player $i$ is the distance from its
point $x_i$ to the next larger point, or to $1$ if $x_i$ is the
largest, and each player's goal is to maximize the length of this
interval. We fully characterize the Nash equilibrium for the
two-player, continuous-action game, and we give an efficient
algorithm to compute the symmetric Nash equilibrium for the
$n$-player, discrete-action game. In both cases, we show that the
(symmetric) equilibrium is unique. Our algorithmic approach to the
$n$-player game is an interesting one, since equilibria to
two-player games can usually be found by solving differential
equations, but equilibria to $n$-player games often involve systems
of partial differential equations that are much harder to solve.

Contact

Ingmar Weber
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Ingmar Weber, 09/16/2005 15:57 -- Created document.