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What and Who

Deep Screen Space for Indirect Lighting of Volumes

Oliver Nalbach
Max-Planck-Institut für Informatik - D4
IMPRS Research Seminar

PhD student
AG 1, AG 2, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
Public Audience
English

Date, Time and Location

Monday, 7 July 2014
12:00
45 Minutes
E1 5
029
Saarbrücken

Abstract

Plausible simulation of indirect lighting constitutes a major step towards the realistic appearance of virtual scenes. This is not exclusive to the light transport between surfaces but also applies to participating media. We present a method to compute approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed.

Contact

IMPRS-CS Office
0681 93 25 1800
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Stephanie Jörg, 07/04/2014 11:02
Stephanie Jörg, 07/04/2014 11:02 -- Created document.