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What and Who

Perception-driven and artistically motivated interactive graphics

Tobias Ritschel
Max-Planck-Institut für Informatik - D4
Joint MPI-INF/MPI-SWS Lecture Series
AG 1, AG 2, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
MPI Audience
English

Date, Time and Location

Wednesday, 10 October 2012
12:15
60 Minutes
E1 3 - Hörsaal Gebäude
HS 002
Saarbrücken

Abstract

Creating visually convincing content, e.g. for movies or interactive
applications such as computer games involves a lot of manual work,
artistic skill and computational power. Ideally, however, users with
limited artistic skills and competence, should be enabled to produce
visually appealing content as well, in real-time and on every machine.
This talk will discuss four questions that are important when working
towards this goal:

Interactive (Global) Illumination: What is the fastest way to compute
light transport that might be incomplete or even incorrect but is
perceived as plausible?

Perceptual Graphics: How can image generation and manipulation benefit
from more refined models of human perception?

Non-physical and Artistic Graphics: In practice, intuitive control and
artistic freedom are a more pronounced bottleneck than physical accuracy
is. What interfaces will this require?

Data-driven graphics: Some laborious tasks carried out by digital
artists can only be performed because of their knowledge. How can such
esthetic knowledge be extracted from a virtual world and applied to
other 3D objects?

Contact

Jennifer Müller
2900
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Jennifer Müller, 10/08/2012 09:55
Jennifer Müller, 09/27/2012 10:03 -- Created document.