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What and Who

Complex Procedural Terrain Generation

Michael Schenck
International Max Planck Research School for Computer Science - IMPRS
IMPRS Research Seminar

MSc student
AG 1, AG 2, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
Public Audience
English

Date, Time and Location

Monday, 30 April 2018
12:00
30 Minutes
E1 4
024
Saarbrücken

Abstract

Traditional terrain generation approaches have used height maps to generate surfaces. These type of surfaces cannot form complex features like caves and overhangs, as each 2D coordinate maps to a single height value. Instead, the Marching Cubes algorithm is used to generate a connected 3D surface described by a density function. This highly parallel task can be done efficiently and quickly on a GPU.

Contact

IMPRS-CS office
0681 93251800
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Stephanie Jörg, 04/27/2018 10:50 -- Created document.