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What and Who

Regularized optimization methods for reconstruction and modeling in computer graphics

Stephan Wenger
TU Braunschweig, Germany
AG4 Talk
AG 2, AG 4, MMCI  
MPI Audience
English

Date, Time and Location

Thursday, 20 November 2014
13:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

The field of computer graphics deals with virtual representations of the real world. These can be obtained either through reconstruction of a model from measurements, or by directly modeling a virtual object, often on a real-world example. The former is often formalized as a regularized optimization problem, in which a data term ensures consistency between model and data and a regularization term promotes solutions that have high a priori probability.


In this dissertation, different reconstruction problems in computer graphics are shown to be instances of a common class of optimization problems which can be solved using a uniform algorithmic framework. Moreover, it is shown that similar optimization methods can also be used to solve data-based modeling problems, where the amount of information that can be obtained from measurements is insufficient for accurate reconstruction.

As real-world examples of reconstruction problems, sparsity and group sparsity methods are presented for radio interferometric image reconstruction in static and time-dependent settings. As a modeling example, analogous approaches are investigated to automatically create volumetric models of astronomical nebulae from single images based on symmetry assumptions.

Contact

Bertram Somieski
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Bertram Somieski, 11/18/2014 11:10 -- Created document.