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What and Who
Title:Deferred Shading Pipelines and Post-Processes
Speaker:Paul Müller
coming from:Bonn University
Speakers Bio:
Event Type:Talk
Visibility:D1, D2, D3, D4, D5, SWS, RG1, MMCI
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Level:AG Audience
Language:English
Date, Time and Location
Date:Thursday, 24 July 2014
Time:13:00
Duration:60 Minutes
Location:Saarbrücken
Building:E1 4
Room:019
Abstract
In recent years, deferred shading has become the most prominent
rendering technique for real-time graphics in computer games,
simulations, and virtual reality applications. This talk gives an
overview over the foundations of deferred shading, how it has changed
since its introduction and gives a glimpse into its future. An overview
over various post-processing techniques compatible with the deferred
shading pipeline is given--with a special emphasis on the problem of
efficient anti-aliasing.
Contact
Name(s):Tobias Ritschel
EMail:--email address not disclosed on the web
Video Broadcast
Video Broadcast:NoTo Location:
Tags, Category, Keywords and additional notes
Note:
Attachments, File(s):
  • Sabine Budde, 07/22/2014 12:32 PM -- Created document.