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What and Who

GPU Mesh Compression

Quirin Meyer
Other:
Talk

Quirin Meyer is a Senior Software Engineer at Elektrobit Automotive GmbH, Germany, where he focuses on real-time rendering of geographic maps. Prior to that, he worked as a research assistant at the University of Erlangen-Nuremberg and as a research-intern at Microsoft Research. Quirin obtained both diploma and doctoral degree from the University of Erlangen-Nuremberg in 2008 and 2012, respectively. His research includes real-time rendering, data-compression techniques, and parallel computing.
AG 4, MMCI  
AG Audience
English

Date, Time and Location

Tuesday, 5 November 2013
14:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

We propose a lossless, single-rate triangle mesh topology codec tailored for fast data-parallel GPU decompression. Our compression scheme coherently orders generalized triangle strips in memory. To unpack generalized triangle strips efficiently, we propose a novel parallel and scalable algorithm. We order vertices coherently to further improve our compression scheme. We use a variable bit-length code for additional compression benefits, for which we propose a scalable data-parallel decompression algorithm. For a set of standard benchmark models, we obtain (min: 3.7, med: 4.6, max: 7.6) bits per triangle. Our CUDA decompression requires only about 15% of the time it takes to render the model even with a simple shader.

Contact

Tobias Ritschel
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Tobias Ritschel, 11/04/2013 10:37 -- Created document.